starfish.js 16 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * The stack for the code box to work with
  70. *
  71. * @TODO Implement multiple stacks
  72. *
  73. * @type {Stack}
  74. */
  75. this.stack = new Stack();
  76. this.codeBoxDOM = document.getElementById(codeBoxID);
  77. if(!this.codeBoxDOM) {
  78. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  79. }
  80. this.outputDOM = document.getElementById(outputID);
  81. if(!this.outputDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  83. }
  84. this.initialStackDOM = document.getElementById(initialStackID);
  85. if(!this.initialStackDOM) {
  86. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  87. }
  88. }
  89. /**
  90. * Parse the initial code box
  91. *
  92. * Transforms the textual code box into usable matrix
  93. */
  94. ParseCodeBox() {
  95. // Reset some field for a clean run
  96. this.box = [];
  97. this.pointer = {X: 0, Y: 0};
  98. this.curr_direction = this.directions.EAST;
  99. this.outputDOM.value = "";
  100. const cbRaw = this.codeBoxDOM.value;
  101. const rows = cbRaw.split("\n").filter((r) => r.length);
  102. let maxRowLength = 0;
  103. for(const row of rows) {
  104. const rowSplit = row.split("");
  105. // Store this for later processing
  106. while(rowSplit.length > maxRowLength) {
  107. maxRowLength = rowSplit.length
  108. }
  109. this.box.push(rowSplit);
  110. }
  111. this.EqualizeBoxWidth(maxRowLength);
  112. this.maxBoxWidth = maxRowLength - 1;
  113. this.maxBoxHeight = this.box.length - 1;
  114. let fin = null;
  115. try {
  116. while(!fin) {
  117. fin = this.Swim();
  118. }
  119. }
  120. catch(e) {
  121. console.error(e);
  122. }
  123. }
  124. /**
  125. * Make all the rows in the code box the same length
  126. *
  127. * All rows not long enough will have NOPs added until they're uniform in size.
  128. *
  129. * @param {int} [rowLength] The longest row in the code box
  130. */
  131. EqualizeBoxWidth(rowLength = null) {
  132. if(!rowLength) {
  133. for(const row of this.box) {
  134. if(row.length > rowLength) {
  135. rowLength = row.length;
  136. }
  137. }
  138. }
  139. for(const row of this.box) {
  140. while(row.length < rowLength) {
  141. row.push(" ");
  142. }
  143. }
  144. }
  145. /**
  146. * Print the value to the display
  147. *
  148. * @TODO Set up an actual display
  149. * @param {*} value
  150. */
  151. Output(value) {
  152. this.outputDOM.value += value;
  153. }
  154. Execute(instruction) {
  155. let output = null;
  156. try{
  157. switch(instruction) {
  158. // NOP
  159. case " ":
  160. break;
  161. // Numbers
  162. case "1":
  163. case "2":
  164. case "3":
  165. case "4":
  166. case "5":
  167. case "6":
  168. case "7":
  169. case "8":
  170. case "9":
  171. case "0":
  172. case "a":
  173. case "b":
  174. case "c":
  175. case "d":
  176. case "e":
  177. case "f":
  178. this.stack.Push(parseInt(instruction, 16));
  179. break;
  180. // Operators
  181. case "+": {
  182. const x = this.stack.Pop();
  183. const y = this.stack.Pop();
  184. this.stack.Push(y + x);
  185. break;
  186. }
  187. case "-": {
  188. const x = this.stack.Pop();
  189. const y = this.stack.Pop();
  190. this.stack.Push(y - x);
  191. break;
  192. }
  193. case "*": {
  194. const x = this.stack.Pop();
  195. const y = this.stack.Pop();
  196. this.stack.Push(y * x);
  197. break;
  198. }
  199. case ",": {
  200. const x = this.stack.Pop();
  201. const y = this.stack.Pop();
  202. this.stack.Push(y / x);
  203. break;
  204. }
  205. case "%": {
  206. const x = this.stack.Pop();
  207. const y = this.stack.Pop();
  208. this.stack.Push(y % x);
  209. break;
  210. }
  211. case "(": {
  212. const x = this.stack.Pop();
  213. const y = this.stack.Pop();
  214. this.stack.Push(y < x ? 1 : 0);
  215. break;
  216. }
  217. case ")": {
  218. const x = this.stack.Pop();
  219. const y = this.stack.Pop();
  220. this.stack.Push(y > x ? 1 : 0);
  221. break;
  222. }
  223. case "=": {
  224. const x = this.stack.Pop();
  225. const y = this.stack.Pop();
  226. this.stack.push(y == x ? 1 : 0);
  227. break;
  228. }
  229. // Movement
  230. case "^":
  231. this.MoveUp();
  232. break;
  233. case ">":
  234. this.MoveRight();
  235. break;
  236. case "v":
  237. this.MoveDown();
  238. break;
  239. case "<":
  240. this.MoveLeft();
  241. break;
  242. // Mirrors
  243. case "/":
  244. this.ReflectForward();
  245. break;
  246. case "\\":
  247. this.ReflectBack();
  248. break;
  249. case "_":
  250. this.VerticalMirror();
  251. break;
  252. case "|":
  253. this.HorizontalMirror();
  254. break;
  255. case "#":
  256. this.OmniMirror();
  257. break;
  258. // Stack manipulation
  259. case ":":
  260. this.stack.Duplicate();
  261. break;
  262. case "~":
  263. this.stack.Remove();
  264. break;
  265. case "$":
  266. this.stack.SwapTwo();
  267. break;
  268. case "@":
  269. this.stack.SwapThree();
  270. break;
  271. case "{":
  272. this.stack.ShiftLeft();
  273. break;
  274. case "}":
  275. this.stack.ShiftRight();
  276. break;
  277. case "r":
  278. this.stack.Reverse();
  279. break;
  280. case "l":
  281. this.stack.PushLength();
  282. break;
  283. // case "[":
  284. // break;
  285. // case "]":
  286. // break;
  287. // case "I":
  288. // this.curr_stack++;
  289. // break;
  290. // case "D":
  291. // this.curr_stack--;
  292. // break;
  293. // Output
  294. case "n":
  295. output = this.stack.Pop();
  296. break;
  297. case "o":
  298. output = String.fromCharCode(this.stack.Pop());
  299. break;
  300. // End execution
  301. case ";":
  302. output = true;
  303. break;
  304. default:
  305. throw new Error();
  306. }
  307. }
  308. catch(e) {
  309. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stack.stack)}`);
  310. return true;
  311. }
  312. return output;
  313. }
  314. Swim() {
  315. const instruction = this.box[this.pointer.Y][this.pointer.X];
  316. if(this.stringMode != 0 && instruction != this.stringMode) {
  317. this.stack.Push(dec(instruction));
  318. }
  319. else {
  320. const exeResult = this.Execute(instruction);
  321. if(exeResult === true) {
  322. return true;
  323. }
  324. else if(exeResult != null) {
  325. this.Output(exeResult);
  326. }
  327. }
  328. this.Move();
  329. }
  330. Move() {
  331. let newX = this.pointer.X + this.curr_direction[0];
  332. let newY = this.pointer.Y + this.curr_direction[1];
  333. // Keep the X coord in the boxes bounds
  334. if(newX < 0) {
  335. newX = this.maxBoxWidth;
  336. }
  337. else if(newX > this.maxBoxWidth) {
  338. newX = 0;
  339. }
  340. // Keep the Y coord in the boxes bounds
  341. if(newY < 0) {
  342. newY = this.maxBoxHeight;
  343. }
  344. else if(newY > this.maxBoxHeight) {
  345. newY = 0;
  346. }
  347. this.SetPointer(newX, newY);
  348. }
  349. /**
  350. * Implement C and .
  351. */
  352. SetPointer(x, y) {
  353. this.pointer = {X: x, Y: y};
  354. }
  355. /**
  356. * Implement ^
  357. *
  358. * Changes the swim direction upward
  359. */
  360. MoveUp() {
  361. this.curr_direction = this.directions.NORTH;
  362. }
  363. /**
  364. * Implement >
  365. *
  366. * Changes the swim direction rightward
  367. */
  368. MoveRight() {
  369. this.curr_direction = this.directions.EAST;
  370. this.dirWasLeft = false;
  371. }
  372. /**
  373. * Implement v
  374. *
  375. * Changes the swim direction downward
  376. */
  377. MoveDown() {
  378. this.curr_direction = this.directions.SOUTH;
  379. }
  380. /**
  381. * Implement <
  382. *
  383. * Changes the swim direction leftward
  384. */
  385. MoveLeft() {
  386. this.curr_direction = this.directions.WEST;
  387. this.dirWasLeft = true;
  388. }
  389. /**
  390. * Implement /
  391. *
  392. * Reflects the swim direction depending on its starting value
  393. */
  394. ReflectForward() {
  395. if (this.curr_direction == this.directions.NORTH) {
  396. this.MoveRight();
  397. }
  398. else if (this.curr_direction == this.directions.EAST) {
  399. this.MoveUp();
  400. }
  401. else if (this.curr_direction == this.directions.SOUTH) {
  402. this.MoveLeft();
  403. }
  404. else {
  405. this.MoveDown();
  406. }
  407. }
  408. /**
  409. * Implement \
  410. *
  411. * Reflects the swim direction depending on its starting value
  412. */
  413. ReflectBack() {
  414. if (this.curr_direction == this.directions.NORTH) {
  415. this.MoveLeft();
  416. }
  417. else if (this.curr_direction == this.directions.EAST) {
  418. this.MoveDown();
  419. }
  420. else if (this.curr_direction == this.directions.SOUTH) {
  421. this.MoveRight();
  422. }
  423. else {
  424. this.MoveUp();
  425. }
  426. }
  427. /**
  428. * Implement |
  429. *
  430. * Swaps the horizontal swim direction to its opposite
  431. */
  432. HorizontalMirror() {
  433. if (this.curr_direction == this.directions.EAST) {
  434. this.MoveLeft();
  435. }
  436. else {
  437. this.MoveRight();
  438. }
  439. }
  440. /**
  441. * Implement _
  442. *
  443. * Swaps the horizontal swim direction to its opposite
  444. */
  445. VerticalMirror() {
  446. if (this.curr_direction == this.directions.NORTH) {
  447. this.MoveDown();
  448. }
  449. else {
  450. this.MoveUp();
  451. }
  452. }
  453. /**
  454. * Implement #
  455. *
  456. * A combination of the vertical and the horizontal mirror
  457. */
  458. OmniMirror() {
  459. if (this.curr_direction[0]) {
  460. this.VerticalMirror();
  461. }
  462. else {
  463. this.HorizontalMirror();
  464. }
  465. }
  466. /**
  467. * Implement x
  468. *
  469. * Pseudo-randomly switches the swim direction
  470. */
  471. ShuffleDirection() {
  472. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  473. }
  474. /**
  475. * Implement `
  476. *
  477. * Changes the swim direction based on the previous direction
  478. * @see https://esolangs.org/wiki/Starfish#Fisherman
  479. */
  480. Fisherman() {
  481. if (this.curr_direction[0]) {
  482. if (this.dirWasLeft) {
  483. this.MoveLeft();
  484. }
  485. else {
  486. this.MoveRight();
  487. }
  488. }
  489. else {
  490. if (this.onTheHook) {
  491. this.onTheHook = false;
  492. this.MoveUp();
  493. }
  494. else {
  495. this.onTheHook = true;
  496. this.MoveDown();
  497. }
  498. }
  499. }
  500. }
  501. /**
  502. * The stack class
  503. */
  504. class Stack {
  505. constructor() {
  506. /**
  507. * The stack
  508. * @type {int[]}
  509. */
  510. this.stack = [];
  511. /**
  512. * A single value saved off the stack
  513. * @type {int}
  514. */
  515. this.register = null;
  516. }
  517. /**
  518. * Wrapper function for Array.prototype.push
  519. * @param {*} newValue
  520. */
  521. Push(newValue) {
  522. this.stack.push(newValue);
  523. }
  524. /**
  525. * Wrapper function for Array.prototype.pop
  526. * @returns {*}
  527. */
  528. Pop() {
  529. const value = this.stack.pop();
  530. if(value == undefined){ throw new Error(); }
  531. return value;
  532. }
  533. /**
  534. * Implement }
  535. *
  536. * Shifts the entire stack leftward by one value
  537. */
  538. ShiftLeft() {
  539. const temp = this.stack.shift();
  540. this.stack.push(temp);
  541. }
  542. /**
  543. * Implement {
  544. *
  545. * Shifts the entire stack rightward by one value
  546. */
  547. ShiftRight() {
  548. const temp = this.stack.pop();
  549. this.stack.unshift(temp);
  550. }
  551. /**
  552. * Implement $
  553. *
  554. * Swaps the top two values of the stack
  555. */
  556. SwapTwo() {
  557. if(this.stack.length < 2) { throw new Error(); }
  558. const popped = this.stack.splice(this.stack.length - 2, 2);
  559. this.stack.push(...popped.reverse());
  560. }
  561. /**
  562. * Implement @
  563. *
  564. * Swaps the top three values of the stack
  565. */
  566. SwapThree() {
  567. if(this.stack.length < 3) { throw new Error(); }
  568. // Get the top three values
  569. const popped = this.stack.splice(this.stack.length - 3, 3);
  570. // Shift the elements to the right
  571. popped.unshift(popped.pop());
  572. this.stack.push(...popped);
  573. }
  574. /**
  575. * Implement :
  576. *
  577. * Duplicates the element on the top of the stack
  578. */
  579. Duplicate() {
  580. this.stack.push(this.stack[this.stack.length-1]);
  581. }
  582. /**
  583. * Implements ~
  584. *
  585. * Removes the element on the top of the stack
  586. */
  587. Remove() {
  588. this.stack.pop();
  589. }
  590. /**
  591. * Implement r
  592. *
  593. * Reverses the entire stack
  594. */
  595. Reverse() {
  596. this.stack.reverse();
  597. }
  598. /**
  599. * Implement l
  600. *
  601. * Pushes the length of the stack onto the top of the stack
  602. */
  603. PushLength() {
  604. this.stack.push(this.stack.length);
  605. }
  606. }
  607. /**
  608. * Get the char code of any character
  609. *
  610. * Can actually take any length of a value, but only returns the
  611. * char code of the first character.
  612. *
  613. * @param {*} value Any character
  614. * @returns {int} The value's char code
  615. */
  616. function dec(value) {
  617. return value.toString().charCodeAt(0);
  618. }