starfish.js 22 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * A list of stacks for the script to work with
  70. *
  71. * @type {Stack[]}
  72. */
  73. this.stacks = [new Stack()];
  74. /**
  75. * The index of the currently used stack
  76. *
  77. * @type {int}
  78. */
  79. this.curr_stack = 0;
  80. this.codeBoxDOM = document.getElementById(codeBoxID);
  81. if(!this.codeBoxDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  83. }
  84. this.outputDOM = document.getElementById(outputID);
  85. if(!this.outputDOM) {
  86. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  87. }
  88. this.initialStackDOM = document.getElementById(initialStackID);
  89. if(!this.initialStackDOM) {
  90. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  91. }
  92. }
  93. /**
  94. * Parse the initial code box
  95. *
  96. * Transforms the textual code box into usable matrix
  97. */
  98. ParseCodeBox() {
  99. // Reset some fields for a clean run
  100. this.box = [];
  101. this.stacks = [new Stack()];
  102. this.curr_stack = 0;
  103. this.pointer = {X: 0, Y: 0};
  104. this.curr_direction = this.directions.EAST;
  105. this.outputDOM.value = "";
  106. const cbRaw = this.codeBoxDOM.value;
  107. const rows = cbRaw.split("\n");
  108. let maxRowLength = 0;
  109. for(const row of rows) {
  110. const rowSplit = row.split("");
  111. // Store this for later processing
  112. while(rowSplit.length > maxRowLength) {
  113. maxRowLength = rowSplit.length
  114. }
  115. this.box.push(rowSplit);
  116. }
  117. this.EqualizeBoxWidth(maxRowLength);
  118. this.maxBoxWidth = maxRowLength - 1;
  119. this.maxBoxHeight = this.box.length - 1;
  120. let fin = null;
  121. try {
  122. while(!fin) {
  123. fin = this.Swim();
  124. }
  125. }
  126. catch(e) {
  127. console.error(e);
  128. }
  129. }
  130. /**
  131. * Make all the rows in the code box the same length
  132. *
  133. * All rows not long enough will have NOPs added until they're uniform in size.
  134. *
  135. * @param {int} [rowLength] The longest row in the code box
  136. */
  137. EqualizeBoxWidth(rowLength = null) {
  138. if(!rowLength) {
  139. for(const row of this.box) {
  140. if(row.length > rowLength) {
  141. rowLength = row.length;
  142. }
  143. }
  144. }
  145. for(const row of this.box) {
  146. while(row.length < rowLength) {
  147. row.push(" ");
  148. }
  149. }
  150. }
  151. /**
  152. * Print the value to the display
  153. *
  154. * @TODO Set up an actual display
  155. * @param {*} value
  156. */
  157. Output(value) {
  158. this.outputDOM.value += value;
  159. }
  160. Execute(instruction) {
  161. let output = null;
  162. try{
  163. switch(instruction) {
  164. // NOP
  165. case " ":
  166. break;
  167. // Numbers
  168. case "1":
  169. case "2":
  170. case "3":
  171. case "4":
  172. case "5":
  173. case "6":
  174. case "7":
  175. case "8":
  176. case "9":
  177. case "0":
  178. case "a":
  179. case "b":
  180. case "c":
  181. case "d":
  182. case "e":
  183. case "f":
  184. this.stacks[this.curr_stack].Push(parseInt(instruction, 16));
  185. break;
  186. // Operators
  187. case "+": {
  188. const x = this.stacks[this.curr_stack].Pop();
  189. const y = this.stacks[this.curr_stack].Pop();
  190. this.stacks[this.curr_stack].Push(y + x);
  191. break;
  192. }
  193. case "-": {
  194. const x = this.stacks[this.curr_stack].Pop();
  195. const y = this.stacks[this.curr_stack].Pop();
  196. this.stacks[this.curr_stack].Push(y - x);
  197. break;
  198. }
  199. case "*": {
  200. const x = this.stacks[this.curr_stack].Pop();
  201. const y = this.stacks[this.curr_stack].Pop();
  202. this.stacks[this.curr_stack].Push(y * x);
  203. break;
  204. }
  205. case ",": {
  206. const x = this.stacks[this.curr_stack].Pop();
  207. const y = this.stacks[this.curr_stack].Pop();
  208. this.stacks[this.curr_stack].Push(y / x);
  209. break;
  210. }
  211. case "%": {
  212. const x = this.stacks[this.curr_stack].Pop();
  213. const y = this.stacks[this.curr_stack].Pop();
  214. this.stacks[this.curr_stack].Push(y % x);
  215. break;
  216. }
  217. case "(": {
  218. const x = this.stacks[this.curr_stack].Pop();
  219. const y = this.stacks[this.curr_stack].Pop();
  220. this.stacks[this.curr_stack].Push(y < x ? 1 : 0);
  221. break;
  222. }
  223. case ")": {
  224. const x = this.stacks[this.curr_stack].Pop();
  225. const y = this.stacks[this.curr_stack].Pop();
  226. this.stacks[this.curr_stack].Push(y > x ? 1 : 0);
  227. break;
  228. }
  229. case "=": {
  230. const x = this.stacks[this.curr_stack].Pop();
  231. const y = this.stacks[this.curr_stack].Pop();
  232. this.stacks[this.curr_stack].push(y == x ? 1 : 0);
  233. break;
  234. }
  235. //String mode
  236. case "\"":
  237. case "'":
  238. this.stringMode = !!this.stringMode ? 0 : dec(instruction);
  239. break;
  240. // Movement
  241. case "^":
  242. this.MoveUp();
  243. break;
  244. case ">":
  245. this.MoveRight();
  246. break;
  247. case "v":
  248. this.MoveDown();
  249. break;
  250. case "<":
  251. this.MoveLeft();
  252. break;
  253. // Mirrors
  254. case "/":
  255. this.ReflectForward();
  256. break;
  257. case "\\":
  258. this.ReflectBack();
  259. break;
  260. case "_":
  261. this.VerticalMirror();
  262. break;
  263. case "|":
  264. this.HorizontalMirror();
  265. break;
  266. case "#":
  267. this.OmniMirror();
  268. break;
  269. // Trampolines
  270. case "!":
  271. this.Move();
  272. break;
  273. case "?":
  274. if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); }
  275. break;
  276. // Stack manipulation
  277. case "&": {
  278. if (this.stacks[this.curr_stack].register == null) {
  279. this.stacks[this.curr_stack].register = this.stacks[this.curr_stack].Pop();
  280. }
  281. else {
  282. this.stacks[this.curr_stack].Push(this.stacks[this.curr_stack].register);
  283. this.stacks[this.curr_stack].register = null;
  284. }
  285. }
  286. case ":":
  287. this.stacks[this.curr_stack].Duplicate();
  288. break;
  289. case "~":
  290. this.stacks[this.curr_stack].Remove();
  291. break;
  292. case "$":
  293. this.stacks[this.curr_stack].SwapTwo();
  294. break;
  295. case "@":
  296. this.stacks[this.curr_stack].SwapThree();
  297. break;
  298. case "{":
  299. this.stacks[this.curr_stack].ShiftLeft();
  300. break;
  301. case "}":
  302. this.stacks[this.curr_stack].ShiftRight();
  303. break;
  304. case "r":
  305. this.stacks[this.curr_stack].Reverse();
  306. break;
  307. case "l":
  308. this.stacks[this.curr_stack].PushLength();
  309. break;
  310. case "[": {
  311. this.SpliceStack(this.stacks[this.curr_stack].Pop());
  312. break;
  313. }
  314. case "]":
  315. this.CollapseStack();
  316. break;
  317. case "I": {
  318. this.curr_stack++;
  319. if (this.curr_stack >= this.stacks.length) {
  320. throw new RangeError("curr_stack value out of bounds");
  321. }
  322. break;
  323. }
  324. case "D": {
  325. this.curr_stack--;
  326. if (this.curr_stack < 0) {
  327. throw new RangeError("curr_stack value out of bounds");
  328. }
  329. break;
  330. }
  331. // Output
  332. case "n":
  333. output = this.stacks[this.curr_stack].Pop();
  334. break;
  335. case "o":
  336. output = String.fromCharCode(this.stacks[this.curr_stack].Pop());
  337. break;
  338. // Misc
  339. case "g":
  340. this.PushFromCodeBox();
  341. break;
  342. // End execution
  343. case ";":
  344. output = true;
  345. break;
  346. default:
  347. throw new Error(`Unknown instruction: ${instruction}`);
  348. }
  349. }
  350. catch(e) {
  351. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`);
  352. return true;
  353. }
  354. return output;
  355. }
  356. Swim() {
  357. const instruction = this.box[this.pointer.Y][this.pointer.X];
  358. if(this.stringMode != 0 && dec(instruction) != this.stringMode) {
  359. this.stacks[this.curr_stack].Push(dec(instruction));
  360. }
  361. else {
  362. const exeResult = this.Execute(instruction);
  363. if(exeResult === true) {
  364. return true;
  365. }
  366. else if(exeResult != null) {
  367. this.Output(exeResult);
  368. }
  369. }
  370. this.Move();
  371. }
  372. Move() {
  373. let newX = this.pointer.X + this.curr_direction[0];
  374. let newY = this.pointer.Y + this.curr_direction[1];
  375. // Keep the X coord in the boxes bounds
  376. if(newX < 0) {
  377. newX = this.maxBoxWidth;
  378. }
  379. else if(newX > this.maxBoxWidth) {
  380. newX = 0;
  381. }
  382. // Keep the Y coord in the boxes bounds
  383. if(newY < 0) {
  384. newY = this.maxBoxHeight;
  385. }
  386. else if(newY > this.maxBoxHeight) {
  387. newY = 0;
  388. }
  389. this.SetPointer(newX, newY);
  390. }
  391. /**
  392. * Implement C and .
  393. */
  394. SetPointer(x, y) {
  395. this.pointer = {X: x, Y: y};
  396. }
  397. /**
  398. * Implement ^
  399. *
  400. * Changes the swim direction upward
  401. */
  402. MoveUp() {
  403. this.curr_direction = this.directions.NORTH;
  404. }
  405. /**
  406. * Implement >
  407. *
  408. * Changes the swim direction rightward
  409. */
  410. MoveRight() {
  411. this.curr_direction = this.directions.EAST;
  412. this.dirWasLeft = false;
  413. }
  414. /**
  415. * Implement v
  416. *
  417. * Changes the swim direction downward
  418. */
  419. MoveDown() {
  420. this.curr_direction = this.directions.SOUTH;
  421. }
  422. /**
  423. * Implement <
  424. *
  425. * Changes the swim direction leftward
  426. */
  427. MoveLeft() {
  428. this.curr_direction = this.directions.WEST;
  429. this.dirWasLeft = true;
  430. }
  431. /**
  432. * Implement /
  433. *
  434. * Reflects the swim direction depending on its starting value
  435. */
  436. ReflectForward() {
  437. if (this.curr_direction == this.directions.NORTH) {
  438. this.MoveRight();
  439. }
  440. else if (this.curr_direction == this.directions.EAST) {
  441. this.MoveUp();
  442. }
  443. else if (this.curr_direction == this.directions.SOUTH) {
  444. this.MoveLeft();
  445. }
  446. else {
  447. this.MoveDown();
  448. }
  449. }
  450. /**
  451. * Implement \
  452. *
  453. * Reflects the swim direction depending on its starting value
  454. */
  455. ReflectBack() {
  456. if (this.curr_direction == this.directions.NORTH) {
  457. this.MoveLeft();
  458. }
  459. else if (this.curr_direction == this.directions.EAST) {
  460. this.MoveDown();
  461. }
  462. else if (this.curr_direction == this.directions.SOUTH) {
  463. this.MoveRight();
  464. }
  465. else {
  466. this.MoveUp();
  467. }
  468. }
  469. /**
  470. * Implement |
  471. *
  472. * Swaps the horizontal swim direction to its opposite
  473. */
  474. HorizontalMirror() {
  475. if (this.curr_direction == this.directions.EAST) {
  476. this.MoveLeft();
  477. }
  478. else {
  479. this.MoveRight();
  480. }
  481. }
  482. /**
  483. * Implement _
  484. *
  485. * Swaps the horizontal swim direction to its opposite
  486. */
  487. VerticalMirror() {
  488. if (this.curr_direction == this.directions.NORTH) {
  489. this.MoveDown();
  490. }
  491. else {
  492. this.MoveUp();
  493. }
  494. }
  495. /**
  496. * Implement #
  497. *
  498. * A combination of the vertical and the horizontal mirror
  499. */
  500. OmniMirror() {
  501. if (this.curr_direction[0]) {
  502. this.VerticalMirror();
  503. }
  504. else {
  505. this.HorizontalMirror();
  506. }
  507. }
  508. /**
  509. * Implement x
  510. *
  511. * Pseudo-randomly switches the swim direction
  512. */
  513. ShuffleDirection() {
  514. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  515. }
  516. /**
  517. * Implement [
  518. *
  519. * Takes X number of elements out of a stack and into a new stack
  520. *
  521. * This action creates a new stack, and places it on top of the one it was created from.
  522. * So, if you have three stacks, A, B, and C, and you splice a stack off of stack B,
  523. * the new order will be: A, B, D, and C.
  524. *
  525. * @see {@link https://esolangs.org/wiki/Fish#Stacks ><> Documentation}
  526. *
  527. * @param {int} spliceCount The number of elements to pop into a new stack
  528. */
  529. SpliceStack(spliceCount) {
  530. const stackCount = this.stacks[this.curr_stack].stack.length;
  531. if (spliceCount > stackCount) {
  532. throw new RangeError(`Cannot remove ${spliceCount} elements from a stack of only ${stackCount} elements`);
  533. }
  534. const newStack = new Stack(this.stacks[this.curr_stack].stack.splice(stackCount - spliceCount, spliceCount));
  535. // We're at the top of the stacks stack, so we can use .push
  536. if (this.curr_stack == this.stacks.length - 1) {
  537. this.stacks.push(newStack);
  538. }
  539. else {
  540. this.stacks.splice(this.curr_stack + 1, 0, newStack);
  541. }
  542. this.curr_stack++;
  543. }
  544. /**
  545. * Implement ]
  546. *
  547. * Collapses the current stack onto the one below it
  548. * If the current stack is the only one, it is replaced with a blank stack
  549. */
  550. CollapseStack() {
  551. // Undefined behavior collapsing the first stack down when there are other stacks available
  552. if (this.curr_stack == 0 && this.stacks.length != 1) {
  553. throw new Error();
  554. }
  555. if (this.curr_stack == 0) {
  556. this.stacks = [new Stack()];
  557. }
  558. else {
  559. const collapsed = this.stacks.splice(this.curr_stack, 1).pop();
  560. this.curr_stack--;
  561. const currStackCount = this.stacks[this.curr_stack].stack.length;
  562. this.stacks[this.curr_stack].stack.splice(currStackCount, 0, ...collapsed.stack);
  563. }
  564. }
  565. /**
  566. * Implement g
  567. *
  568. * Pops `y` and `x` from the stack, and then pushes the value of the character
  569. * at `[x, y]` in the code box.
  570. *
  571. * NOP's and coords that are out of bounds are converted to 0.
  572. *
  573. * Implements the behavior as defined by the original {@link https://gist.github.com/anonymous/6392418#file-fish-py-L306 ><>}, and not {@link https://github.com/redstarcoder/go-starfish/blob/master/starfish/starfish.go#L378 go-starfish}
  574. */
  575. PushFromCodeBox() {
  576. const y = this.stacks[this.curr_stack].Pop();
  577. const x = this.stacks[this.curr_stack].Pop();
  578. let val = undefined;
  579. try {
  580. val = this.box[y][x] || " ";
  581. }
  582. catch (e) {
  583. val = " ";
  584. }
  585. const valParsed = val == " " ? 0 : dec(val);
  586. this.stacks[this.curr_stack].Push(valParsed);
  587. }
  588. /**
  589. * Implement `
  590. *
  591. * Changes the swim direction based on the previous direction
  592. * @see https://esolangs.org/wiki/Starfish#Fisherman
  593. */
  594. Fisherman() {
  595. if (this.curr_direction[0]) {
  596. if (this.dirWasLeft) {
  597. this.MoveLeft();
  598. }
  599. else {
  600. this.MoveRight();
  601. }
  602. }
  603. else {
  604. if (this.onTheHook) {
  605. this.onTheHook = false;
  606. this.MoveUp();
  607. }
  608. else {
  609. this.onTheHook = true;
  610. this.MoveDown();
  611. }
  612. }
  613. }
  614. }
  615. /**
  616. * The stack class
  617. */
  618. class Stack {
  619. /**
  620. * @param {int[]} stackValues An array of values to initialize the stack with
  621. */
  622. constructor(stackValues = []) {
  623. /**
  624. * The stack
  625. * @type {int[]}
  626. */
  627. this.stack = stackValues;
  628. /**
  629. * A single value saved off the stack
  630. * @type {int}
  631. */
  632. this.register = null;
  633. }
  634. /**
  635. * Wrapper function for Array.prototype.push
  636. * @param {*} newValue
  637. */
  638. Push(newValue) {
  639. this.stack.push(newValue);
  640. }
  641. /**
  642. * Wrapper function for Array.prototype.pop
  643. * @returns {*}
  644. */
  645. Pop() {
  646. const value = this.stack.pop();
  647. if(value == undefined){ throw new Error(); }
  648. return value;
  649. }
  650. /**
  651. * Implement }
  652. *
  653. * Shifts the entire stack leftward by one value
  654. */
  655. ShiftLeft() {
  656. const temp = this.stack.shift();
  657. this.stack.push(temp);
  658. }
  659. /**
  660. * Implement {
  661. *
  662. * Shifts the entire stack rightward by one value
  663. */
  664. ShiftRight() {
  665. const temp = this.stack.pop();
  666. this.stack.unshift(temp);
  667. }
  668. /**
  669. * Implement $
  670. *
  671. * Swaps the top two values of the stack
  672. */
  673. SwapTwo() {
  674. if(this.stack.length < 2) { throw new Error(); }
  675. const popped = this.stack.splice(this.stack.length - 2, 2);
  676. this.stack.push(...popped.reverse());
  677. }
  678. /**
  679. * Implement @
  680. *
  681. * Swaps the top three values of the stack
  682. */
  683. SwapThree() {
  684. if(this.stack.length < 3) { throw new Error(); }
  685. // Get the top three values
  686. const popped = this.stack.splice(this.stack.length - 3, 3);
  687. // Shift the elements to the right
  688. popped.unshift(popped.pop());
  689. this.stack.push(...popped);
  690. }
  691. /**
  692. * Implement :
  693. *
  694. * Duplicates the element on the top of the stack
  695. */
  696. Duplicate() {
  697. this.stack.push(this.stack[this.stack.length-1]);
  698. }
  699. /**
  700. * Implements ~
  701. *
  702. * Removes the element on the top of the stack
  703. */
  704. Remove() {
  705. this.stack.pop();
  706. }
  707. /**
  708. * Implement r
  709. *
  710. * Reverses the entire stack
  711. */
  712. Reverse() {
  713. this.stack.reverse();
  714. }
  715. /**
  716. * Implement l
  717. *
  718. * Pushes the length of the stack onto the top of the stack
  719. */
  720. PushLength() {
  721. this.stack.push(this.stack.length);
  722. }
  723. }
  724. /**
  725. * Get the char code of any character
  726. *
  727. * Can actually take any length of a value, but only returns the
  728. * char code of the first character.
  729. *
  730. * @param {*} value Any character
  731. * @returns {int} The value's char code
  732. */
  733. function dec(value) {
  734. return value.toString().charCodeAt(0);
  735. }