starfish.js 17 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * The stack for the code box to work with
  70. *
  71. * @TODO Implement multiple stacks
  72. *
  73. * @type {Stack}
  74. */
  75. this.stack = new Stack();
  76. this.codeBoxDOM = document.getElementById(codeBoxID);
  77. if(!this.codeBoxDOM) {
  78. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  79. }
  80. this.outputDOM = document.getElementById(outputID);
  81. if(!this.outputDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  83. }
  84. this.initialStackDOM = document.getElementById(initialStackID);
  85. if(!this.initialStackDOM) {
  86. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  87. }
  88. }
  89. /**
  90. * Parse the initial code box
  91. *
  92. * Transforms the textual code box into usable matrix
  93. */
  94. ParseCodeBox() {
  95. // Reset some field for a clean run
  96. this.box = [];
  97. this.pointer = {X: 0, Y: 0};
  98. this.curr_direction = this.directions.EAST;
  99. this.outputDOM.value = "";
  100. const cbRaw = this.codeBoxDOM.value;
  101. const rows = cbRaw.split("\n").filter((r) => r.length);
  102. let maxRowLength = 0;
  103. for(const row of rows) {
  104. const rowSplit = row.split("");
  105. // Store this for later processing
  106. while(rowSplit.length > maxRowLength) {
  107. maxRowLength = rowSplit.length
  108. }
  109. this.box.push(rowSplit);
  110. }
  111. this.EqualizeBoxWidth(maxRowLength);
  112. this.maxBoxWidth = maxRowLength - 1;
  113. this.maxBoxHeight = this.box.length - 1;
  114. let fin = null;
  115. try {
  116. while(!fin) {
  117. fin = this.Swim();
  118. }
  119. }
  120. catch(e) {
  121. console.error(e);
  122. }
  123. }
  124. /**
  125. * Make all the rows in the code box the same length
  126. *
  127. * All rows not long enough will have NOPs added until they're uniform in size.
  128. *
  129. * @param {int} [rowLength] The longest row in the code box
  130. */
  131. EqualizeBoxWidth(rowLength = null) {
  132. if(!rowLength) {
  133. for(const row of this.box) {
  134. if(row.length > rowLength) {
  135. rowLength = row.length;
  136. }
  137. }
  138. }
  139. for(const row of this.box) {
  140. while(row.length < rowLength) {
  141. row.push(" ");
  142. }
  143. }
  144. }
  145. /**
  146. * Print the value to the display
  147. *
  148. * @TODO Set up an actual display
  149. * @param {*} value
  150. */
  151. Output(value) {
  152. this.outputDOM.value += value;
  153. }
  154. Execute(instruction) {
  155. let output = null;
  156. try{
  157. switch(instruction) {
  158. // NOP
  159. case " ":
  160. break;
  161. // Numbers
  162. case "1":
  163. case "2":
  164. case "3":
  165. case "4":
  166. case "5":
  167. case "6":
  168. case "7":
  169. case "8":
  170. case "9":
  171. case "0":
  172. case "a":
  173. case "b":
  174. case "c":
  175. case "d":
  176. case "e":
  177. case "f":
  178. this.stack.Push(parseInt(instruction, 16));
  179. break;
  180. // Operators
  181. case "+": {
  182. const x = this.stack.Pop();
  183. const y = this.stack.Pop();
  184. this.stack.Push(y + x);
  185. break;
  186. }
  187. case "-": {
  188. const x = this.stack.Pop();
  189. const y = this.stack.Pop();
  190. this.stack.Push(y - x);
  191. break;
  192. }
  193. case "*": {
  194. const x = this.stack.Pop();
  195. const y = this.stack.Pop();
  196. this.stack.Push(y * x);
  197. break;
  198. }
  199. case ",": {
  200. const x = this.stack.Pop();
  201. const y = this.stack.Pop();
  202. this.stack.Push(y / x);
  203. break;
  204. }
  205. case "%": {
  206. const x = this.stack.Pop();
  207. const y = this.stack.Pop();
  208. this.stack.Push(y % x);
  209. break;
  210. }
  211. case "(": {
  212. const x = this.stack.Pop();
  213. const y = this.stack.Pop();
  214. this.stack.Push(y < x ? 1 : 0);
  215. break;
  216. }
  217. case ")": {
  218. const x = this.stack.Pop();
  219. const y = this.stack.Pop();
  220. this.stack.Push(y > x ? 1 : 0);
  221. break;
  222. }
  223. case "=": {
  224. const x = this.stack.Pop();
  225. const y = this.stack.Pop();
  226. this.stack.push(y == x ? 1 : 0);
  227. break;
  228. }
  229. // Movement
  230. case "^":
  231. this.MoveUp();
  232. break;
  233. case ">":
  234. this.MoveRight();
  235. break;
  236. case "v":
  237. this.MoveDown();
  238. break;
  239. case "<":
  240. this.MoveLeft();
  241. break;
  242. // Mirrors
  243. case "/":
  244. this.ReflectForward();
  245. break;
  246. case "\\":
  247. this.ReflectBack();
  248. break;
  249. case "_":
  250. this.VerticalMirror();
  251. break;
  252. case "|":
  253. this.HorizontalMirror();
  254. break;
  255. case "#":
  256. this.OmniMirror();
  257. break;
  258. // Trampolines
  259. case "!":
  260. this.Move();
  261. break;
  262. case "?":
  263. if(this.stack.Pop() === 0){ this.Move(); }
  264. break;
  265. // Stack manipulation
  266. case ":":
  267. this.stack.Duplicate();
  268. break;
  269. case "~":
  270. this.stack.Remove();
  271. break;
  272. case "$":
  273. this.stack.SwapTwo();
  274. break;
  275. case "@":
  276. this.stack.SwapThree();
  277. break;
  278. case "{":
  279. this.stack.ShiftLeft();
  280. break;
  281. case "}":
  282. this.stack.ShiftRight();
  283. break;
  284. case "r":
  285. this.stack.Reverse();
  286. break;
  287. case "l":
  288. this.stack.PushLength();
  289. break;
  290. // case "[":
  291. // break;
  292. // case "]":
  293. // break;
  294. // case "I":
  295. // this.curr_stack++;
  296. // break;
  297. // case "D":
  298. // this.curr_stack--;
  299. // break;
  300. // Output
  301. case "n":
  302. output = this.stack.Pop();
  303. break;
  304. case "o":
  305. output = String.fromCharCode(this.stack.Pop());
  306. break;
  307. // End execution
  308. case ";":
  309. output = true;
  310. break;
  311. default:
  312. throw new Error();
  313. }
  314. }
  315. catch(e) {
  316. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stack.stack)}`);
  317. return true;
  318. }
  319. return output;
  320. }
  321. Swim() {
  322. const instruction = this.box[this.pointer.Y][this.pointer.X];
  323. if(this.stringMode != 0 && instruction != this.stringMode) {
  324. this.stack.Push(dec(instruction));
  325. }
  326. else {
  327. const exeResult = this.Execute(instruction);
  328. if(exeResult === true) {
  329. return true;
  330. }
  331. else if(exeResult != null) {
  332. this.Output(exeResult);
  333. }
  334. }
  335. this.Move();
  336. }
  337. Move() {
  338. let newX = this.pointer.X + this.curr_direction[0];
  339. let newY = this.pointer.Y + this.curr_direction[1];
  340. // Keep the X coord in the boxes bounds
  341. if(newX < 0) {
  342. newX = this.maxBoxWidth;
  343. }
  344. else if(newX > this.maxBoxWidth) {
  345. newX = 0;
  346. }
  347. // Keep the Y coord in the boxes bounds
  348. if(newY < 0) {
  349. newY = this.maxBoxHeight;
  350. }
  351. else if(newY > this.maxBoxHeight) {
  352. newY = 0;
  353. }
  354. this.SetPointer(newX, newY);
  355. }
  356. /**
  357. * Implement C and .
  358. */
  359. SetPointer(x, y) {
  360. this.pointer = {X: x, Y: y};
  361. }
  362. /**
  363. * Implement ^
  364. *
  365. * Changes the swim direction upward
  366. */
  367. MoveUp() {
  368. this.curr_direction = this.directions.NORTH;
  369. }
  370. /**
  371. * Implement >
  372. *
  373. * Changes the swim direction rightward
  374. */
  375. MoveRight() {
  376. this.curr_direction = this.directions.EAST;
  377. this.dirWasLeft = false;
  378. }
  379. /**
  380. * Implement v
  381. *
  382. * Changes the swim direction downward
  383. */
  384. MoveDown() {
  385. this.curr_direction = this.directions.SOUTH;
  386. }
  387. /**
  388. * Implement <
  389. *
  390. * Changes the swim direction leftward
  391. */
  392. MoveLeft() {
  393. this.curr_direction = this.directions.WEST;
  394. this.dirWasLeft = true;
  395. }
  396. /**
  397. * Implement /
  398. *
  399. * Reflects the swim direction depending on its starting value
  400. */
  401. ReflectForward() {
  402. if (this.curr_direction == this.directions.NORTH) {
  403. this.MoveRight();
  404. }
  405. else if (this.curr_direction == this.directions.EAST) {
  406. this.MoveUp();
  407. }
  408. else if (this.curr_direction == this.directions.SOUTH) {
  409. this.MoveLeft();
  410. }
  411. else {
  412. this.MoveDown();
  413. }
  414. }
  415. /**
  416. * Implement \
  417. *
  418. * Reflects the swim direction depending on its starting value
  419. */
  420. ReflectBack() {
  421. if (this.curr_direction == this.directions.NORTH) {
  422. this.MoveLeft();
  423. }
  424. else if (this.curr_direction == this.directions.EAST) {
  425. this.MoveDown();
  426. }
  427. else if (this.curr_direction == this.directions.SOUTH) {
  428. this.MoveRight();
  429. }
  430. else {
  431. this.MoveUp();
  432. }
  433. }
  434. /**
  435. * Implement |
  436. *
  437. * Swaps the horizontal swim direction to its opposite
  438. */
  439. HorizontalMirror() {
  440. if (this.curr_direction == this.directions.EAST) {
  441. this.MoveLeft();
  442. }
  443. else {
  444. this.MoveRight();
  445. }
  446. }
  447. /**
  448. * Implement _
  449. *
  450. * Swaps the horizontal swim direction to its opposite
  451. */
  452. VerticalMirror() {
  453. if (this.curr_direction == this.directions.NORTH) {
  454. this.MoveDown();
  455. }
  456. else {
  457. this.MoveUp();
  458. }
  459. }
  460. /**
  461. * Implement #
  462. *
  463. * A combination of the vertical and the horizontal mirror
  464. */
  465. OmniMirror() {
  466. if (this.curr_direction[0]) {
  467. this.VerticalMirror();
  468. }
  469. else {
  470. this.HorizontalMirror();
  471. }
  472. }
  473. /**
  474. * Implement x
  475. *
  476. * Pseudo-randomly switches the swim direction
  477. */
  478. ShuffleDirection() {
  479. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  480. }
  481. /**
  482. * Implement `
  483. *
  484. * Changes the swim direction based on the previous direction
  485. * @see https://esolangs.org/wiki/Starfish#Fisherman
  486. */
  487. Fisherman() {
  488. if (this.curr_direction[0]) {
  489. if (this.dirWasLeft) {
  490. this.MoveLeft();
  491. }
  492. else {
  493. this.MoveRight();
  494. }
  495. }
  496. else {
  497. if (this.onTheHook) {
  498. this.onTheHook = false;
  499. this.MoveUp();
  500. }
  501. else {
  502. this.onTheHook = true;
  503. this.MoveDown();
  504. }
  505. }
  506. }
  507. }
  508. /**
  509. * The stack class
  510. */
  511. class Stack {
  512. constructor() {
  513. /**
  514. * The stack
  515. * @type {int[]}
  516. */
  517. this.stack = [];
  518. /**
  519. * A single value saved off the stack
  520. * @type {int}
  521. */
  522. this.register = null;
  523. }
  524. /**
  525. * Wrapper function for Array.prototype.push
  526. * @param {*} newValue
  527. */
  528. Push(newValue) {
  529. this.stack.push(newValue);
  530. }
  531. /**
  532. * Wrapper function for Array.prototype.pop
  533. * @returns {*}
  534. */
  535. Pop() {
  536. const value = this.stack.pop();
  537. if(value == undefined){ throw new Error(); }
  538. return value;
  539. }
  540. /**
  541. * Implement }
  542. *
  543. * Shifts the entire stack leftward by one value
  544. */
  545. ShiftLeft() {
  546. const temp = this.stack.shift();
  547. this.stack.push(temp);
  548. }
  549. /**
  550. * Implement {
  551. *
  552. * Shifts the entire stack rightward by one value
  553. */
  554. ShiftRight() {
  555. const temp = this.stack.pop();
  556. this.stack.unshift(temp);
  557. }
  558. /**
  559. * Implement $
  560. *
  561. * Swaps the top two values of the stack
  562. */
  563. SwapTwo() {
  564. if(this.stack.length < 2) { throw new Error(); }
  565. const popped = this.stack.splice(this.stack.length - 2, 2);
  566. this.stack.push(...popped.reverse());
  567. }
  568. /**
  569. * Implement @
  570. *
  571. * Swaps the top three values of the stack
  572. */
  573. SwapThree() {
  574. if(this.stack.length < 3) { throw new Error(); }
  575. // Get the top three values
  576. const popped = this.stack.splice(this.stack.length - 3, 3);
  577. // Shift the elements to the right
  578. popped.unshift(popped.pop());
  579. this.stack.push(...popped);
  580. }
  581. /**
  582. * Implement :
  583. *
  584. * Duplicates the element on the top of the stack
  585. */
  586. Duplicate() {
  587. this.stack.push(this.stack[this.stack.length-1]);
  588. }
  589. /**
  590. * Implements ~
  591. *
  592. * Removes the element on the top of the stack
  593. */
  594. Remove() {
  595. this.stack.pop();
  596. }
  597. /**
  598. * Implement r
  599. *
  600. * Reverses the entire stack
  601. */
  602. Reverse() {
  603. this.stack.reverse();
  604. }
  605. /**
  606. * Implement l
  607. *
  608. * Pushes the length of the stack onto the top of the stack
  609. */
  610. PushLength() {
  611. this.stack.push(this.stack.length);
  612. }
  613. }
  614. /**
  615. * Get the char code of any character
  616. *
  617. * Can actually take any length of a value, but only returns the
  618. * char code of the first character.
  619. *
  620. * @param {*} value Any character
  621. * @returns {int} The value's char code
  622. */
  623. function dec(value) {
  624. return value.toString().charCodeAt(0);
  625. }