starfish.js 21 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * A list of stacks for the script to work with
  70. *
  71. * @type {Stack[]}
  72. */
  73. this.stacks = [new Stack()];
  74. /**
  75. * The index of the currently used stack
  76. *
  77. * @type {int}
  78. */
  79. this.curr_stack = 0;
  80. this.codeBoxDOM = document.getElementById(codeBoxID);
  81. if(!this.codeBoxDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  83. }
  84. this.outputDOM = document.getElementById(outputID);
  85. if(!this.outputDOM) {
  86. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  87. }
  88. this.initialStackDOM = document.getElementById(initialStackID);
  89. if(!this.initialStackDOM) {
  90. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  91. }
  92. }
  93. /**
  94. * Parse the initial code box
  95. *
  96. * Transforms the textual code box into usable matrix
  97. */
  98. ParseCodeBox() {
  99. // Reset some fields for a clean run
  100. this.box = [];
  101. this.stacks = [new Stack()];
  102. this.curr_stack = 0;
  103. this.pointer = {X: 0, Y: 0};
  104. this.curr_direction = this.directions.EAST;
  105. this.outputDOM.value = "";
  106. const cbRaw = this.codeBoxDOM.value;
  107. const rows = cbRaw.split("\n");
  108. let maxRowLength = 0;
  109. for(const row of rows) {
  110. const rowSplit = row.split("");
  111. // Store this for later processing
  112. while(rowSplit.length > maxRowLength) {
  113. maxRowLength = rowSplit.length
  114. }
  115. this.box.push(rowSplit);
  116. }
  117. this.EqualizeBoxWidth(maxRowLength);
  118. this.maxBoxWidth = maxRowLength - 1;
  119. this.maxBoxHeight = this.box.length - 1;
  120. let fin = null;
  121. try {
  122. while(!fin) {
  123. fin = this.Swim();
  124. }
  125. }
  126. catch(e) {
  127. console.error(e);
  128. }
  129. }
  130. /**
  131. * Make all the rows in the code box the same length
  132. *
  133. * All rows not long enough will have NOPs added until they're uniform in size.
  134. *
  135. * @param {int} [rowLength] The longest row in the code box
  136. */
  137. EqualizeBoxWidth(rowLength = null) {
  138. if(!rowLength) {
  139. for(const row of this.box) {
  140. if(row.length > rowLength) {
  141. rowLength = row.length;
  142. }
  143. }
  144. }
  145. for(const row of this.box) {
  146. while(row.length < rowLength) {
  147. row.push(" ");
  148. }
  149. }
  150. }
  151. /**
  152. * Print the value to the display
  153. *
  154. * @TODO Set up an actual display
  155. * @param {*} value
  156. */
  157. Output(value) {
  158. this.outputDOM.value += value;
  159. }
  160. Execute(instruction) {
  161. let output = null;
  162. try{
  163. switch(instruction) {
  164. // NOP
  165. case " ":
  166. break;
  167. // Numbers
  168. case "1":
  169. case "2":
  170. case "3":
  171. case "4":
  172. case "5":
  173. case "6":
  174. case "7":
  175. case "8":
  176. case "9":
  177. case "0":
  178. case "a":
  179. case "b":
  180. case "c":
  181. case "d":
  182. case "e":
  183. case "f":
  184. this.stacks[this.curr_stack].Push(parseInt(instruction, 16));
  185. break;
  186. // Operators
  187. case "+": {
  188. const x = this.stacks[this.curr_stack].Pop();
  189. const y = this.stacks[this.curr_stack].Pop();
  190. this.stacks[this.curr_stack].Push(y + x);
  191. break;
  192. }
  193. case "-": {
  194. const x = this.stacks[this.curr_stack].Pop();
  195. const y = this.stacks[this.curr_stack].Pop();
  196. this.stacks[this.curr_stack].Push(y - x);
  197. break;
  198. }
  199. case "*": {
  200. const x = this.stacks[this.curr_stack].Pop();
  201. const y = this.stacks[this.curr_stack].Pop();
  202. this.stacks[this.curr_stack].Push(y * x);
  203. break;
  204. }
  205. case ",": {
  206. const x = this.stacks[this.curr_stack].Pop();
  207. const y = this.stacks[this.curr_stack].Pop();
  208. this.stacks[this.curr_stack].Push(y / x);
  209. break;
  210. }
  211. case "%": {
  212. const x = this.stacks[this.curr_stack].Pop();
  213. const y = this.stacks[this.curr_stack].Pop();
  214. this.stacks[this.curr_stack].Push(y % x);
  215. break;
  216. }
  217. case "(": {
  218. const x = this.stacks[this.curr_stack].Pop();
  219. const y = this.stacks[this.curr_stack].Pop();
  220. this.stacks[this.curr_stack].Push(y < x ? 1 : 0);
  221. break;
  222. }
  223. case ")": {
  224. const x = this.stacks[this.curr_stack].Pop();
  225. const y = this.stacks[this.curr_stack].Pop();
  226. this.stacks[this.curr_stack].Push(y > x ? 1 : 0);
  227. break;
  228. }
  229. case "=": {
  230. const x = this.stacks[this.curr_stack].Pop();
  231. const y = this.stacks[this.curr_stack].Pop();
  232. this.stacks[this.curr_stack].push(y == x ? 1 : 0);
  233. break;
  234. }
  235. //String mode
  236. case "\"":
  237. case "'":
  238. this.stringMode = !!this.stringMode ? 0 : dec(instruction);
  239. break;
  240. // Movement
  241. case "^":
  242. this.MoveUp();
  243. break;
  244. case ">":
  245. this.MoveRight();
  246. break;
  247. case "v":
  248. this.MoveDown();
  249. break;
  250. case "<":
  251. this.MoveLeft();
  252. break;
  253. // Mirrors
  254. case "/":
  255. this.ReflectForward();
  256. break;
  257. case "\\":
  258. this.ReflectBack();
  259. break;
  260. case "_":
  261. this.VerticalMirror();
  262. break;
  263. case "|":
  264. this.HorizontalMirror();
  265. break;
  266. case "#":
  267. this.OmniMirror();
  268. break;
  269. // Trampolines
  270. case "!":
  271. this.Move();
  272. break;
  273. case "?":
  274. if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); }
  275. break;
  276. // Stack manipulation
  277. case ":":
  278. this.stacks[this.curr_stack].Duplicate();
  279. break;
  280. case "~":
  281. this.stacks[this.curr_stack].Remove();
  282. break;
  283. case "$":
  284. this.stacks[this.curr_stack].SwapTwo();
  285. break;
  286. case "@":
  287. this.stacks[this.curr_stack].SwapThree();
  288. break;
  289. case "{":
  290. this.stacks[this.curr_stack].ShiftLeft();
  291. break;
  292. case "}":
  293. this.stacks[this.curr_stack].ShiftRight();
  294. break;
  295. case "r":
  296. this.stacks[this.curr_stack].Reverse();
  297. break;
  298. case "l":
  299. this.stacks[this.curr_stack].PushLength();
  300. break;
  301. case "[": {
  302. this.SpliceStack(this.stacks[this.curr_stack].Pop());
  303. break;
  304. }
  305. case "]":
  306. this.CollapseStack();
  307. break;
  308. case "I": {
  309. this.curr_stack++;
  310. if (this.curr_stack >= this.stacks.length) {
  311. throw new RangeError("curr_stack value out of bounds");
  312. }
  313. break;
  314. }
  315. case "D": {
  316. this.curr_stack--;
  317. if (this.curr_stack < 0) {
  318. throw new RangeError("curr_stack value out of bounds");
  319. }
  320. break;
  321. }
  322. // Output
  323. case "n":
  324. output = this.stacks[this.curr_stack].Pop();
  325. break;
  326. case "o":
  327. output = String.fromCharCode(this.stacks[this.curr_stack].Pop());
  328. break;
  329. // Misc
  330. case "g":
  331. this.PushFromCodeBox();
  332. break;
  333. // End execution
  334. case ";":
  335. output = true;
  336. break;
  337. default:
  338. throw new Error();
  339. }
  340. }
  341. catch(e) {
  342. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`);
  343. return true;
  344. }
  345. return output;
  346. }
  347. Swim() {
  348. const instruction = this.box[this.pointer.Y][this.pointer.X];
  349. if(this.stringMode != 0 && dec(instruction) != this.stringMode) {
  350. this.stacks[this.curr_stack].Push(dec(instruction));
  351. }
  352. else {
  353. const exeResult = this.Execute(instruction);
  354. if(exeResult === true) {
  355. return true;
  356. }
  357. else if(exeResult != null) {
  358. this.Output(exeResult);
  359. }
  360. }
  361. this.Move();
  362. }
  363. Move() {
  364. let newX = this.pointer.X + this.curr_direction[0];
  365. let newY = this.pointer.Y + this.curr_direction[1];
  366. // Keep the X coord in the boxes bounds
  367. if(newX < 0) {
  368. newX = this.maxBoxWidth;
  369. }
  370. else if(newX > this.maxBoxWidth) {
  371. newX = 0;
  372. }
  373. // Keep the Y coord in the boxes bounds
  374. if(newY < 0) {
  375. newY = this.maxBoxHeight;
  376. }
  377. else if(newY > this.maxBoxHeight) {
  378. newY = 0;
  379. }
  380. this.SetPointer(newX, newY);
  381. }
  382. /**
  383. * Implement C and .
  384. */
  385. SetPointer(x, y) {
  386. this.pointer = {X: x, Y: y};
  387. }
  388. /**
  389. * Implement ^
  390. *
  391. * Changes the swim direction upward
  392. */
  393. MoveUp() {
  394. this.curr_direction = this.directions.NORTH;
  395. }
  396. /**
  397. * Implement >
  398. *
  399. * Changes the swim direction rightward
  400. */
  401. MoveRight() {
  402. this.curr_direction = this.directions.EAST;
  403. this.dirWasLeft = false;
  404. }
  405. /**
  406. * Implement v
  407. *
  408. * Changes the swim direction downward
  409. */
  410. MoveDown() {
  411. this.curr_direction = this.directions.SOUTH;
  412. }
  413. /**
  414. * Implement <
  415. *
  416. * Changes the swim direction leftward
  417. */
  418. MoveLeft() {
  419. this.curr_direction = this.directions.WEST;
  420. this.dirWasLeft = true;
  421. }
  422. /**
  423. * Implement /
  424. *
  425. * Reflects the swim direction depending on its starting value
  426. */
  427. ReflectForward() {
  428. if (this.curr_direction == this.directions.NORTH) {
  429. this.MoveRight();
  430. }
  431. else if (this.curr_direction == this.directions.EAST) {
  432. this.MoveUp();
  433. }
  434. else if (this.curr_direction == this.directions.SOUTH) {
  435. this.MoveLeft();
  436. }
  437. else {
  438. this.MoveDown();
  439. }
  440. }
  441. /**
  442. * Implement \
  443. *
  444. * Reflects the swim direction depending on its starting value
  445. */
  446. ReflectBack() {
  447. if (this.curr_direction == this.directions.NORTH) {
  448. this.MoveLeft();
  449. }
  450. else if (this.curr_direction == this.directions.EAST) {
  451. this.MoveDown();
  452. }
  453. else if (this.curr_direction == this.directions.SOUTH) {
  454. this.MoveRight();
  455. }
  456. else {
  457. this.MoveUp();
  458. }
  459. }
  460. /**
  461. * Implement |
  462. *
  463. * Swaps the horizontal swim direction to its opposite
  464. */
  465. HorizontalMirror() {
  466. if (this.curr_direction == this.directions.EAST) {
  467. this.MoveLeft();
  468. }
  469. else {
  470. this.MoveRight();
  471. }
  472. }
  473. /**
  474. * Implement _
  475. *
  476. * Swaps the horizontal swim direction to its opposite
  477. */
  478. VerticalMirror() {
  479. if (this.curr_direction == this.directions.NORTH) {
  480. this.MoveDown();
  481. }
  482. else {
  483. this.MoveUp();
  484. }
  485. }
  486. /**
  487. * Implement #
  488. *
  489. * A combination of the vertical and the horizontal mirror
  490. */
  491. OmniMirror() {
  492. if (this.curr_direction[0]) {
  493. this.VerticalMirror();
  494. }
  495. else {
  496. this.HorizontalMirror();
  497. }
  498. }
  499. /**
  500. * Implement x
  501. *
  502. * Pseudo-randomly switches the swim direction
  503. */
  504. ShuffleDirection() {
  505. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  506. }
  507. /**
  508. * Implement [
  509. *
  510. * Takes X number of elements out of a stack and into a new stack
  511. *
  512. * This action creates a new stack, and places it on top of the one it was created from.
  513. * So, if you have three stacks, A, B, and C, and you splice a stack off of stack B,
  514. * the new order will be: A, B, D, and C.
  515. *
  516. * @see {@link https://esolangs.org/wiki/Fish#Stacks ><> Documentation}
  517. *
  518. * @param {int} spliceCount The number of elements to pop into a new stack
  519. */
  520. SpliceStack(spliceCount) {
  521. const stackCount = this.stacks[this.curr_stack].stack.length;
  522. if (spliceCount > stackCount) {
  523. throw new RangeError(`Cannot remove ${spliceCount} elements from a stack of only ${stackCount} elements`);
  524. }
  525. const newStack = new Stack(this.stacks[this.curr_stack].stack.splice(stackCount - spliceCount, spliceCount));
  526. // We're at the top of the stacks stack, so we can use .push
  527. if (this.curr_stack == this.stacks.length - 1) {
  528. this.stacks.push(newStack);
  529. }
  530. else {
  531. this.stacks.splice(this.curr_stack + 1, 0, newStack);
  532. }
  533. this.curr_stack++;
  534. }
  535. /**
  536. * Implement ]
  537. *
  538. * Collapses the current stack onto the one below it
  539. * If the current stack is the only one, it is replaced with a blank stack
  540. */
  541. CollapseStack() {
  542. // Undefined behavior collapsing the first stack down when there are other stacks available
  543. if (this.curr_stack == 0 && this.stacks.length != 1) {
  544. throw new Error();
  545. }
  546. if (this.curr_stack == 0) {
  547. this.stacks = [new Stack()];
  548. }
  549. else {
  550. const collapsed = this.stacks.splice(this.curr_stack, 1).pop();
  551. this.curr_stack--;
  552. const currStackCount = this.stacks[this.curr_stack].stack.length;
  553. this.stacks[this.curr_stack].stack.splice(currStackCount, 0, ...collapsed.stack);
  554. }
  555. }
  556. /**
  557. * Implement g
  558. *
  559. * Pops `y` and `x` from the stack, and then pushes the value of the character
  560. * at `[x, y]` in the code box.
  561. *
  562. * NOP's and coords that are out of bounds are converted to 0.
  563. *
  564. * Implements the behavior as defined by the original {@link https://gist.github.com/anonymous/6392418#file-fish-py-L306 ><>}, and not {@link https://github.com/redstarcoder/go-starfish/blob/master/starfish/starfish.go#L378 go-starfish}
  565. */
  566. PushFromCodeBox() {
  567. const y = this.stacks[this.curr_stack].Pop();
  568. const x = this.stacks[this.curr_stack].Pop();
  569. let val = undefined;
  570. try {
  571. val = this.box[y][x] || " ";
  572. }
  573. catch (e) {
  574. val = " ";
  575. }
  576. const valParsed = val == " " ? 0 : dec(val);
  577. this.stacks[this.curr_stack].Push(valParsed);
  578. }
  579. /**
  580. * Implement `
  581. *
  582. * Changes the swim direction based on the previous direction
  583. * @see https://esolangs.org/wiki/Starfish#Fisherman
  584. */
  585. Fisherman() {
  586. if (this.curr_direction[0]) {
  587. if (this.dirWasLeft) {
  588. this.MoveLeft();
  589. }
  590. else {
  591. this.MoveRight();
  592. }
  593. }
  594. else {
  595. if (this.onTheHook) {
  596. this.onTheHook = false;
  597. this.MoveUp();
  598. }
  599. else {
  600. this.onTheHook = true;
  601. this.MoveDown();
  602. }
  603. }
  604. }
  605. }
  606. /**
  607. * The stack class
  608. */
  609. class Stack {
  610. /**
  611. * @param {int[]} stackValues An array of values to initialize the stack with
  612. */
  613. constructor(stackValues = []) {
  614. /**
  615. * The stack
  616. * @type {int[]}
  617. */
  618. this.stack = stackValues;
  619. /**
  620. * A single value saved off the stack
  621. * @type {int}
  622. */
  623. this.register = null;
  624. }
  625. /**
  626. * Wrapper function for Array.prototype.push
  627. * @param {*} newValue
  628. */
  629. Push(newValue) {
  630. this.stack.push(newValue);
  631. }
  632. /**
  633. * Wrapper function for Array.prototype.pop
  634. * @returns {*}
  635. */
  636. Pop() {
  637. const value = this.stack.pop();
  638. if(value == undefined){ throw new Error(); }
  639. return value;
  640. }
  641. /**
  642. * Implement }
  643. *
  644. * Shifts the entire stack leftward by one value
  645. */
  646. ShiftLeft() {
  647. const temp = this.stack.shift();
  648. this.stack.push(temp);
  649. }
  650. /**
  651. * Implement {
  652. *
  653. * Shifts the entire stack rightward by one value
  654. */
  655. ShiftRight() {
  656. const temp = this.stack.pop();
  657. this.stack.unshift(temp);
  658. }
  659. /**
  660. * Implement $
  661. *
  662. * Swaps the top two values of the stack
  663. */
  664. SwapTwo() {
  665. if(this.stack.length < 2) { throw new Error(); }
  666. const popped = this.stack.splice(this.stack.length - 2, 2);
  667. this.stack.push(...popped.reverse());
  668. }
  669. /**
  670. * Implement @
  671. *
  672. * Swaps the top three values of the stack
  673. */
  674. SwapThree() {
  675. if(this.stack.length < 3) { throw new Error(); }
  676. // Get the top three values
  677. const popped = this.stack.splice(this.stack.length - 3, 3);
  678. // Shift the elements to the right
  679. popped.unshift(popped.pop());
  680. this.stack.push(...popped);
  681. }
  682. /**
  683. * Implement :
  684. *
  685. * Duplicates the element on the top of the stack
  686. */
  687. Duplicate() {
  688. this.stack.push(this.stack[this.stack.length-1]);
  689. }
  690. /**
  691. * Implements ~
  692. *
  693. * Removes the element on the top of the stack
  694. */
  695. Remove() {
  696. this.stack.pop();
  697. }
  698. /**
  699. * Implement r
  700. *
  701. * Reverses the entire stack
  702. */
  703. Reverse() {
  704. this.stack.reverse();
  705. }
  706. /**
  707. * Implement l
  708. *
  709. * Pushes the length of the stack onto the top of the stack
  710. */
  711. PushLength() {
  712. this.stack.push(this.stack.length);
  713. }
  714. }
  715. /**
  716. * Get the char code of any character
  717. *
  718. * Can actually take any length of a value, but only returns the
  719. * char code of the first character.
  720. *
  721. * @param {*} value Any character
  722. * @returns {int} The value's char code
  723. */
  724. function dec(value) {
  725. return value.toString().charCodeAt(0);
  726. }