starfish.js 19 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * A list of stacks for the script to work with
  70. *
  71. * @type {Stack[]}
  72. */
  73. this.stacks = [new Stack()];
  74. /**
  75. * The index of the currently used stack
  76. *
  77. * @type {int}
  78. */
  79. this.curr_stack = 0;
  80. this.codeBoxDOM = document.getElementById(codeBoxID);
  81. if(!this.codeBoxDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  83. }
  84. this.outputDOM = document.getElementById(outputID);
  85. if(!this.outputDOM) {
  86. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  87. }
  88. this.initialStackDOM = document.getElementById(initialStackID);
  89. if(!this.initialStackDOM) {
  90. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  91. }
  92. }
  93. /**
  94. * Parse the initial code box
  95. *
  96. * Transforms the textual code box into usable matrix
  97. */
  98. ParseCodeBox() {
  99. // Reset some fields for a clean run
  100. this.box = [];
  101. this.stacks = [new Stack()];
  102. this.curr_stack = 0;
  103. this.pointer = {X: 0, Y: 0};
  104. this.curr_direction = this.directions.EAST;
  105. this.outputDOM.value = "";
  106. const cbRaw = this.codeBoxDOM.value;
  107. const rows = cbRaw.split("\n").filter((r) => r.length);
  108. let maxRowLength = 0;
  109. for(const row of rows) {
  110. const rowSplit = row.split("");
  111. // Store this for later processing
  112. while(rowSplit.length > maxRowLength) {
  113. maxRowLength = rowSplit.length
  114. }
  115. this.box.push(rowSplit);
  116. }
  117. this.EqualizeBoxWidth(maxRowLength);
  118. this.maxBoxWidth = maxRowLength - 1;
  119. this.maxBoxHeight = this.box.length - 1;
  120. let fin = null;
  121. try {
  122. while(!fin) {
  123. fin = this.Swim();
  124. }
  125. }
  126. catch(e) {
  127. console.error(e);
  128. }
  129. }
  130. /**
  131. * Make all the rows in the code box the same length
  132. *
  133. * All rows not long enough will have NOPs added until they're uniform in size.
  134. *
  135. * @param {int} [rowLength] The longest row in the code box
  136. */
  137. EqualizeBoxWidth(rowLength = null) {
  138. if(!rowLength) {
  139. for(const row of this.box) {
  140. if(row.length > rowLength) {
  141. rowLength = row.length;
  142. }
  143. }
  144. }
  145. for(const row of this.box) {
  146. while(row.length < rowLength) {
  147. row.push(" ");
  148. }
  149. }
  150. }
  151. /**
  152. * Print the value to the display
  153. *
  154. * @TODO Set up an actual display
  155. * @param {*} value
  156. */
  157. Output(value) {
  158. this.outputDOM.value += value;
  159. }
  160. Execute(instruction) {
  161. let output = null;
  162. try{
  163. switch(instruction) {
  164. // NOP
  165. case " ":
  166. break;
  167. // Numbers
  168. case "1":
  169. case "2":
  170. case "3":
  171. case "4":
  172. case "5":
  173. case "6":
  174. case "7":
  175. case "8":
  176. case "9":
  177. case "0":
  178. case "a":
  179. case "b":
  180. case "c":
  181. case "d":
  182. case "e":
  183. case "f":
  184. this.stacks[this.curr_stack].Push(parseInt(instruction, 16));
  185. break;
  186. // Operators
  187. case "+": {
  188. const x = this.stacks[this.curr_stack].Pop();
  189. const y = this.stacks[this.curr_stack].Pop();
  190. this.stacks[this.curr_stack].Push(y + x);
  191. break;
  192. }
  193. case "-": {
  194. const x = this.stacks[this.curr_stack].Pop();
  195. const y = this.stacks[this.curr_stack].Pop();
  196. this.stacks[this.curr_stack].Push(y - x);
  197. break;
  198. }
  199. case "*": {
  200. const x = this.stacks[this.curr_stack].Pop();
  201. const y = this.stacks[this.curr_stack].Pop();
  202. this.stacks[this.curr_stack].Push(y * x);
  203. break;
  204. }
  205. case ",": {
  206. const x = this.stacks[this.curr_stack].Pop();
  207. const y = this.stacks[this.curr_stack].Pop();
  208. this.stacks[this.curr_stack].Push(y / x);
  209. break;
  210. }
  211. case "%": {
  212. const x = this.stacks[this.curr_stack].Pop();
  213. const y = this.stacks[this.curr_stack].Pop();
  214. this.stacks[this.curr_stack].Push(y % x);
  215. break;
  216. }
  217. case "(": {
  218. const x = this.stacks[this.curr_stack].Pop();
  219. const y = this.stacks[this.curr_stack].Pop();
  220. this.stacks[this.curr_stack].Push(y < x ? 1 : 0);
  221. break;
  222. }
  223. case ")": {
  224. const x = this.stacks[this.curr_stack].Pop();
  225. const y = this.stacks[this.curr_stack].Pop();
  226. this.stacks[this.curr_stack].Push(y > x ? 1 : 0);
  227. break;
  228. }
  229. case "=": {
  230. const x = this.stacks[this.curr_stack].Pop();
  231. const y = this.stacks[this.curr_stack].Pop();
  232. this.stacks[this.curr_stack].push(y == x ? 1 : 0);
  233. break;
  234. }
  235. //String mode
  236. case "\"":
  237. case "'":
  238. this.stringMode = !!this.stringMode ? 0 : dec(instruction);
  239. break;
  240. // Movement
  241. case "^":
  242. this.MoveUp();
  243. break;
  244. case ">":
  245. this.MoveRight();
  246. break;
  247. case "v":
  248. this.MoveDown();
  249. break;
  250. case "<":
  251. this.MoveLeft();
  252. break;
  253. // Mirrors
  254. case "/":
  255. this.ReflectForward();
  256. break;
  257. case "\\":
  258. this.ReflectBack();
  259. break;
  260. case "_":
  261. this.VerticalMirror();
  262. break;
  263. case "|":
  264. this.HorizontalMirror();
  265. break;
  266. case "#":
  267. this.OmniMirror();
  268. break;
  269. // Trampolines
  270. case "!":
  271. this.Move();
  272. break;
  273. case "?":
  274. if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); }
  275. break;
  276. // Stack manipulation
  277. case ":":
  278. this.stacks[this.curr_stack].Duplicate();
  279. break;
  280. case "~":
  281. this.stacks[this.curr_stack].Remove();
  282. break;
  283. case "$":
  284. this.stacks[this.curr_stack].SwapTwo();
  285. break;
  286. case "@":
  287. this.stacks[this.curr_stack].SwapThree();
  288. break;
  289. case "{":
  290. this.stacks[this.curr_stack].ShiftLeft();
  291. break;
  292. case "}":
  293. this.stacks[this.curr_stack].ShiftRight();
  294. break;
  295. case "r":
  296. this.stacks[this.curr_stack].Reverse();
  297. break;
  298. case "l":
  299. this.stacks[this.curr_stack].PushLength();
  300. break;
  301. case "[": {
  302. this.SpliceStack(this.stacks[this.curr_stack].Pop());
  303. break;
  304. }
  305. // case "]":
  306. // break;
  307. case "I": {
  308. this.curr_stack++;
  309. if (this.curr_stack >= this.stacks.length) {
  310. throw new RangeError("curr_stack value out of bounds");
  311. }
  312. break;
  313. }
  314. case "D": {
  315. this.curr_stack--;
  316. if (this.curr_stack < 0) {
  317. throw new RangeError("curr_stack value out of bounds");
  318. }
  319. break;
  320. }
  321. // Output
  322. case "n":
  323. output = this.stacks[this.curr_stack].Pop();
  324. break;
  325. case "o":
  326. output = String.fromCharCode(this.stacks[this.curr_stack].Pop());
  327. break;
  328. // End execution
  329. case ";":
  330. output = true;
  331. break;
  332. default:
  333. throw new Error();
  334. }
  335. }
  336. catch(e) {
  337. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`);
  338. return true;
  339. }
  340. return output;
  341. }
  342. Swim() {
  343. const instruction = this.box[this.pointer.Y][this.pointer.X];
  344. if(this.stringMode != 0 && dec(instruction) != this.stringMode) {
  345. this.stacks[this.curr_stack].Push(dec(instruction));
  346. }
  347. else {
  348. const exeResult = this.Execute(instruction);
  349. if(exeResult === true) {
  350. return true;
  351. }
  352. else if(exeResult != null) {
  353. this.Output(exeResult);
  354. }
  355. }
  356. this.Move();
  357. }
  358. Move() {
  359. let newX = this.pointer.X + this.curr_direction[0];
  360. let newY = this.pointer.Y + this.curr_direction[1];
  361. // Keep the X coord in the boxes bounds
  362. if(newX < 0) {
  363. newX = this.maxBoxWidth;
  364. }
  365. else if(newX > this.maxBoxWidth) {
  366. newX = 0;
  367. }
  368. // Keep the Y coord in the boxes bounds
  369. if(newY < 0) {
  370. newY = this.maxBoxHeight;
  371. }
  372. else if(newY > this.maxBoxHeight) {
  373. newY = 0;
  374. }
  375. this.SetPointer(newX, newY);
  376. }
  377. /**
  378. * Implement C and .
  379. */
  380. SetPointer(x, y) {
  381. this.pointer = {X: x, Y: y};
  382. }
  383. /**
  384. * Implement ^
  385. *
  386. * Changes the swim direction upward
  387. */
  388. MoveUp() {
  389. this.curr_direction = this.directions.NORTH;
  390. }
  391. /**
  392. * Implement >
  393. *
  394. * Changes the swim direction rightward
  395. */
  396. MoveRight() {
  397. this.curr_direction = this.directions.EAST;
  398. this.dirWasLeft = false;
  399. }
  400. /**
  401. * Implement v
  402. *
  403. * Changes the swim direction downward
  404. */
  405. MoveDown() {
  406. this.curr_direction = this.directions.SOUTH;
  407. }
  408. /**
  409. * Implement <
  410. *
  411. * Changes the swim direction leftward
  412. */
  413. MoveLeft() {
  414. this.curr_direction = this.directions.WEST;
  415. this.dirWasLeft = true;
  416. }
  417. /**
  418. * Implement /
  419. *
  420. * Reflects the swim direction depending on its starting value
  421. */
  422. ReflectForward() {
  423. if (this.curr_direction == this.directions.NORTH) {
  424. this.MoveRight();
  425. }
  426. else if (this.curr_direction == this.directions.EAST) {
  427. this.MoveUp();
  428. }
  429. else if (this.curr_direction == this.directions.SOUTH) {
  430. this.MoveLeft();
  431. }
  432. else {
  433. this.MoveDown();
  434. }
  435. }
  436. /**
  437. * Implement \
  438. *
  439. * Reflects the swim direction depending on its starting value
  440. */
  441. ReflectBack() {
  442. if (this.curr_direction == this.directions.NORTH) {
  443. this.MoveLeft();
  444. }
  445. else if (this.curr_direction == this.directions.EAST) {
  446. this.MoveDown();
  447. }
  448. else if (this.curr_direction == this.directions.SOUTH) {
  449. this.MoveRight();
  450. }
  451. else {
  452. this.MoveUp();
  453. }
  454. }
  455. /**
  456. * Implement |
  457. *
  458. * Swaps the horizontal swim direction to its opposite
  459. */
  460. HorizontalMirror() {
  461. if (this.curr_direction == this.directions.EAST) {
  462. this.MoveLeft();
  463. }
  464. else {
  465. this.MoveRight();
  466. }
  467. }
  468. /**
  469. * Implement _
  470. *
  471. * Swaps the horizontal swim direction to its opposite
  472. */
  473. VerticalMirror() {
  474. if (this.curr_direction == this.directions.NORTH) {
  475. this.MoveDown();
  476. }
  477. else {
  478. this.MoveUp();
  479. }
  480. }
  481. /**
  482. * Implement #
  483. *
  484. * A combination of the vertical and the horizontal mirror
  485. */
  486. OmniMirror() {
  487. if (this.curr_direction[0]) {
  488. this.VerticalMirror();
  489. }
  490. else {
  491. this.HorizontalMirror();
  492. }
  493. }
  494. /**
  495. * Implement x
  496. *
  497. * Pseudo-randomly switches the swim direction
  498. */
  499. ShuffleDirection() {
  500. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  501. }
  502. /**
  503. * Takes X number of elements out of a stack and into a new stack
  504. *
  505. * This action creates a new stack, and places it on top of the one it was created from.
  506. * So, if you have three stacks, A, B, and C, and you splice a stack off of stack B,
  507. * the new order will be: A, B, D, and C.
  508. *
  509. * @see {@link https://esolangs.org/wiki/Fish#Stacks ><> Documentation}
  510. *
  511. * @param {int} spliceCount The number of elements to pop into a new stack
  512. */
  513. SpliceStack(spliceCount) {
  514. const stackCount = this.stacks[this.curr_stack].stack.length;
  515. if (spliceCount > stackCount) {
  516. throw new RangeError(`Cannot remove ${spliceCount} elements from a stack of only ${stackCount} elements`);
  517. }
  518. const newStack = new Stack(this.stacks[this.curr_stack].stack.splice(stackCount - spliceCount, spliceCount));
  519. // We're at the top of the stacks stack, so we can use .push
  520. if (this.curr_stack == this.stacks.length - 1) {
  521. this.stacks.push(newStack);
  522. }
  523. else {
  524. this.stacks.splice(this.curr_stack + 1, 0, newStack);
  525. }
  526. this.curr_stack++;
  527. }
  528. /**
  529. * Implement `
  530. *
  531. * Changes the swim direction based on the previous direction
  532. * @see https://esolangs.org/wiki/Starfish#Fisherman
  533. */
  534. Fisherman() {
  535. if (this.curr_direction[0]) {
  536. if (this.dirWasLeft) {
  537. this.MoveLeft();
  538. }
  539. else {
  540. this.MoveRight();
  541. }
  542. }
  543. else {
  544. if (this.onTheHook) {
  545. this.onTheHook = false;
  546. this.MoveUp();
  547. }
  548. else {
  549. this.onTheHook = true;
  550. this.MoveDown();
  551. }
  552. }
  553. }
  554. }
  555. /**
  556. * The stack class
  557. */
  558. class Stack {
  559. /**
  560. * @param {int[]} stackValues An array of values to initialize the stack with
  561. */
  562. constructor(stackValues = []) {
  563. /**
  564. * The stack
  565. * @type {int[]}
  566. */
  567. this.stack = stackValues;
  568. /**
  569. * A single value saved off the stack
  570. * @type {int}
  571. */
  572. this.register = null;
  573. }
  574. /**
  575. * Wrapper function for Array.prototype.push
  576. * @param {*} newValue
  577. */
  578. Push(newValue) {
  579. this.stack.push(newValue);
  580. }
  581. /**
  582. * Wrapper function for Array.prototype.pop
  583. * @returns {*}
  584. */
  585. Pop() {
  586. const value = this.stack.pop();
  587. if(value == undefined){ throw new Error(); }
  588. return value;
  589. }
  590. /**
  591. * Implement }
  592. *
  593. * Shifts the entire stack leftward by one value
  594. */
  595. ShiftLeft() {
  596. const temp = this.stack.shift();
  597. this.stack.push(temp);
  598. }
  599. /**
  600. * Implement {
  601. *
  602. * Shifts the entire stack rightward by one value
  603. */
  604. ShiftRight() {
  605. const temp = this.stack.pop();
  606. this.stack.unshift(temp);
  607. }
  608. /**
  609. * Implement $
  610. *
  611. * Swaps the top two values of the stack
  612. */
  613. SwapTwo() {
  614. if(this.stack.length < 2) { throw new Error(); }
  615. const popped = this.stack.splice(this.stack.length - 2, 2);
  616. this.stack.push(...popped.reverse());
  617. }
  618. /**
  619. * Implement @
  620. *
  621. * Swaps the top three values of the stack
  622. */
  623. SwapThree() {
  624. if(this.stack.length < 3) { throw new Error(); }
  625. // Get the top three values
  626. const popped = this.stack.splice(this.stack.length - 3, 3);
  627. // Shift the elements to the right
  628. popped.unshift(popped.pop());
  629. this.stack.push(...popped);
  630. }
  631. /**
  632. * Implement :
  633. *
  634. * Duplicates the element on the top of the stack
  635. */
  636. Duplicate() {
  637. this.stack.push(this.stack[this.stack.length-1]);
  638. }
  639. /**
  640. * Implements ~
  641. *
  642. * Removes the element on the top of the stack
  643. */
  644. Remove() {
  645. this.stack.pop();
  646. }
  647. /**
  648. * Implement r
  649. *
  650. * Reverses the entire stack
  651. */
  652. Reverse() {
  653. this.stack.reverse();
  654. }
  655. /**
  656. * Implement l
  657. *
  658. * Pushes the length of the stack onto the top of the stack
  659. */
  660. PushLength() {
  661. this.stack.push(this.stack.length);
  662. }
  663. }
  664. /**
  665. * Get the char code of any character
  666. *
  667. * Can actually take any length of a value, but only returns the
  668. * char code of the first character.
  669. *
  670. * @param {*} value Any character
  671. * @returns {int} The value's char code
  672. */
  673. function dec(value) {
  674. return value.toString().charCodeAt(0);
  675. }