starfish.js 16 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * The stack for the code box to work with
  70. *
  71. * @TODO Implement multiple stacks
  72. *
  73. * @type {Stack}
  74. */
  75. this.stack = new Stack();
  76. this.codeBoxDOM = document.getElementById(codeBoxID);
  77. if(!this.codeBoxDOM) {
  78. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  79. }
  80. this.outputDOM = document.getElementById(outputID);
  81. if(!this.outputDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  83. }
  84. this.initialStackDOM = document.getElementById(initialStackID);
  85. if(!this.initialStackDOM) {
  86. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  87. }
  88. }
  89. /**
  90. * Parse the initial code box
  91. *
  92. * Transforms the textual code box into usable matrix
  93. */
  94. ParseCodeBox() {
  95. // Reset some field for a clean run
  96. this.box = [];
  97. this.pointer = {X: 0, Y: 0};
  98. this.curr_direction = this.directions.EAST;
  99. this.outputDOM.value = "";
  100. const cbRaw = this.codeBoxDOM.value;
  101. const rows = cbRaw.split("\n").filter((r) => r.length);
  102. let maxRowLength = 0;
  103. for(const row of rows) {
  104. const rowSplit = row.split("");
  105. // Store this for later processing
  106. while(rowSplit.length > maxRowLength) {
  107. maxRowLength = rowSplit.length
  108. }
  109. this.box.push(rowSplit);
  110. }
  111. this.EqualizeBoxWidth(maxRowLength);
  112. this.maxBoxWidth = maxRowLength - 1;
  113. this.maxBoxHeight = this.box.length - 1;
  114. let fin = null;
  115. try {
  116. while(!fin) {
  117. fin = this.Swim();
  118. }
  119. }
  120. catch(e) {
  121. console.error(e);
  122. }
  123. }
  124. /**
  125. * Make all the rows in the code box the same length
  126. *
  127. * All rows not long enough will have NOPs added until they're uniform in size.
  128. *
  129. * @param {int} [rowLength] The longest row in the code box
  130. */
  131. EqualizeBoxWidth(rowLength = null) {
  132. if(!rowLength) {
  133. for(const row of this.box) {
  134. if(row.length > rowLength) {
  135. rowLength = row.length;
  136. }
  137. }
  138. }
  139. for(const row of this.box) {
  140. while(row.length < rowLength) {
  141. row.push(" ");
  142. }
  143. }
  144. }
  145. /**
  146. * Print the value to the display
  147. *
  148. * @TODO Set up an actual display
  149. * @param {*} value
  150. */
  151. Output(value) {
  152. this.outputDOM.value += value;
  153. }
  154. Execute(instruction) {
  155. let output = null;
  156. try{
  157. switch(instruction) {
  158. // NOP
  159. case " ":
  160. break;
  161. // Numbers
  162. case "1":
  163. case "2":
  164. case "3":
  165. case "4":
  166. case "5":
  167. case "6":
  168. case "7":
  169. case "8":
  170. case "9":
  171. case "0":
  172. case "a":
  173. case "b":
  174. case "c":
  175. case "d":
  176. case "e":
  177. case "f":
  178. this.stack.Push(parseInt(instruction, 16));
  179. break;
  180. // Operators
  181. case "+": {
  182. const x = this.stack.Pop();
  183. const y = this.stack.Pop();
  184. this.stack.Push(y + x);
  185. break;
  186. }
  187. case "-": {
  188. const x = this.stack.Pop();
  189. const y = this.stack.Pop();
  190. this.stack.Push(y - x);
  191. break;
  192. }
  193. case "*": {
  194. const x = this.stack.Pop();
  195. const y = this.stack.Pop();
  196. this.stack.Push(y * x);
  197. break;
  198. }
  199. case ",": {
  200. const x = this.stack.Pop();
  201. const y = this.stack.Pop();
  202. this.stack.Push(y / x);
  203. break;
  204. }
  205. case "%": {
  206. const x = this.stack.Pop();
  207. const y = this.stack.Pop();
  208. this.stack.Push(y % x);
  209. break;
  210. }
  211. case "(": {
  212. const x = this.stack.Pop();
  213. const y = this.stack.Pop();
  214. this.stack.push(y < x ? 1 : 0);
  215. break;
  216. }
  217. case ")": {
  218. const x = this.stack.Pop();
  219. const y = this.stack.Pop();
  220. this.stack.push(y > x ? 1 : 0);
  221. break;
  222. }
  223. case "=": {
  224. const x = this.stack.Pop();
  225. const y = this.stack.Pop();
  226. this.stack.push(y == x ? 1 : 0);
  227. break;
  228. }
  229. // Movement
  230. case "^":
  231. this.MoveUp();
  232. break;
  233. case ">":
  234. this.MoveRight();
  235. break;
  236. case "v":
  237. this.MoveDown();
  238. break;
  239. case "<":
  240. this.MoveLeft();
  241. break;
  242. // Mirrors
  243. case "/":
  244. this.ReflectForward();
  245. break;
  246. case "\\":
  247. this.ReflectBack();
  248. break;
  249. case "_":
  250. this.VerticalMirror();
  251. break;
  252. case "|":
  253. this.HorizontalMirror();
  254. break;
  255. case "#":
  256. this.OmniMirror();
  257. break;
  258. // Stack manipulation
  259. case ":":
  260. this.stack.Duplicate();
  261. break;
  262. case "~":
  263. this.stack.Remove();
  264. break;
  265. case "$":
  266. this.stack.SwapTwo();
  267. break;
  268. case "@":
  269. this.stack.SwapThree();
  270. break;
  271. case "{":
  272. this.stack.ShiftLeft();
  273. break;
  274. case "}":
  275. this.stack.ShiftRight();
  276. break;
  277. case "r":
  278. this.stack.Reverse();
  279. break;
  280. case "l":
  281. this.stack.PushLength();
  282. break;
  283. // case "[":
  284. // break;
  285. // case "]":
  286. // break;
  287. // case "I":
  288. // this.curr_stack++;
  289. // break;
  290. // case "D":
  291. // this.curr_stack--;
  292. // break;
  293. // Output
  294. case "n":
  295. output = this.stack.Pop();
  296. break;
  297. case "o":
  298. output = String.fromCharCode(this.stack.Pop());
  299. break;
  300. // End execution
  301. case ";":
  302. output = true;
  303. break;
  304. default:
  305. throw new Error();
  306. }
  307. }
  308. catch(e) {
  309. console.error(`Something smells fishy!\nInstruction: ${instruction}\nStack: ${JSON.stringify(this.stack.stack)}`);
  310. }
  311. return output;
  312. }
  313. Swim() {
  314. const instruction = this.box[this.pointer.Y][this.pointer.X];
  315. if(this.stringMode != 0 && instruction != this.stringMode) {
  316. this.stack.Push(dec(instruction));
  317. }
  318. else {
  319. const exeResult = this.Execute(instruction);
  320. if(exeResult === true) {
  321. return true;
  322. }
  323. else if(exeResult != null) {
  324. this.Output(exeResult);
  325. }
  326. }
  327. this.Move();
  328. }
  329. Move() {
  330. let newX = this.pointer.X + this.curr_direction[0];
  331. let newY = this.pointer.Y + this.curr_direction[1];
  332. // Keep the X coord in the boxes bounds
  333. if(newX < 0) {
  334. newX = this.maxBoxWidth;
  335. }
  336. else if(newX > this.maxBoxWidth) {
  337. newX = 0;
  338. }
  339. // Keep the Y coord in the boxes bounds
  340. if(newY < 0) {
  341. newY = this.maxBoxHeight;
  342. }
  343. else if(newY > this.maxBoxHeight) {
  344. newY = 0;
  345. }
  346. this.SetPointer(newX, newY);
  347. }
  348. /**
  349. * Implement C and .
  350. */
  351. SetPointer(x, y) {
  352. this.pointer = {X: x, Y: y};
  353. }
  354. /**
  355. * Implement ^
  356. *
  357. * Changes the swim direction upward
  358. */
  359. MoveUp() {
  360. this.curr_direction = this.directions.NORTH;
  361. }
  362. /**
  363. * Implement >
  364. *
  365. * Changes the swim direction rightward
  366. */
  367. MoveRight() {
  368. this.curr_direction = this.directions.EAST;
  369. this.dirWasLeft = false;
  370. }
  371. /**
  372. * Implement v
  373. *
  374. * Changes the swim direction downward
  375. */
  376. MoveDown() {
  377. this.curr_direction = this.directions.SOUTH;
  378. }
  379. /**
  380. * Implement <
  381. *
  382. * Changes the swim direction leftward
  383. */
  384. MoveLeft() {
  385. this.curr_direction = this.directions.WEST;
  386. this.dirWasLeft = true;
  387. }
  388. /**
  389. * Implement /
  390. *
  391. * Reflects the swim direction depending on its starting value
  392. */
  393. ReflectForward() {
  394. if (this.curr_direction == this.directions.NORTH) {
  395. this.MoveRight();
  396. }
  397. else if (this.curr_direction == this.directions.EAST) {
  398. this.MoveUp();
  399. }
  400. else if (this.curr_direction == this.directions.SOUTH) {
  401. this.MoveLeft();
  402. }
  403. else {
  404. this.MoveDown();
  405. }
  406. }
  407. /**
  408. * Implement \
  409. *
  410. * Reflects the swim direction depending on its starting value
  411. */
  412. ReflectBack() {
  413. if (this.curr_direction == this.directions.NORTH) {
  414. this.MoveLeft();
  415. }
  416. else if (this.curr_direction == this.directions.EAST) {
  417. this.MoveDown();
  418. }
  419. else if (this.curr_direction == this.directions.SOUTH) {
  420. this.MoveRight();
  421. }
  422. else {
  423. this.MoveUp();
  424. }
  425. }
  426. /**
  427. * Implement |
  428. *
  429. * Swaps the horizontal swim direction to its opposite
  430. */
  431. HorizontalMirror() {
  432. if (this.curr_direction == this.directions.EAST) {
  433. this.MoveLeft();
  434. }
  435. else {
  436. this.MoveRight();
  437. }
  438. }
  439. /**
  440. * Implement _
  441. *
  442. * Swaps the horizontal swim direction to its opposite
  443. */
  444. VerticalMirror() {
  445. if (this.curr_direction == this.directions.NORTH) {
  446. this.MoveDown();
  447. }
  448. else {
  449. this.MoveUp();
  450. }
  451. }
  452. /**
  453. * Implement #
  454. *
  455. * A combination of the vertical and the horizontal mirror
  456. */
  457. OmniMirror() {
  458. if (this.curr_direction[0]) {
  459. this.VerticalMirror();
  460. }
  461. else {
  462. this.HorizontalMirror();
  463. }
  464. }
  465. /**
  466. * Implement x
  467. *
  468. * Pseudo-randomly switches the swim direction
  469. */
  470. ShuffleDirection() {
  471. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  472. }
  473. /**
  474. * Implement `
  475. *
  476. * Changes the swim direction based on the previous direction
  477. * @see https://esolangs.org/wiki/Starfish#Fisherman
  478. */
  479. Fisherman() {
  480. if (this.curr_direction[0]) {
  481. if (this.dirWasLeft) {
  482. this.MoveLeft();
  483. }
  484. else {
  485. this.MoveRight();
  486. }
  487. }
  488. else {
  489. if (this.onTheHook) {
  490. this.onTheHook = false;
  491. this.MoveUp();
  492. }
  493. else {
  494. this.onTheHook = true;
  495. this.MoveDown();
  496. }
  497. }
  498. }
  499. }
  500. /**
  501. * The stack class
  502. */
  503. class Stack {
  504. constructor() {
  505. /**
  506. * The stack
  507. * @type {int[]}
  508. */
  509. this.stack = [];
  510. /**
  511. * A single value saved off the stack
  512. * @type {int}
  513. */
  514. this.register = null;
  515. }
  516. /**
  517. * Wrapper function for Array.prototype.push
  518. * @param {*} newValue
  519. */
  520. Push(newValue) {
  521. this.stack.push(newValue);
  522. }
  523. /**
  524. * Wrapper function for Array.prototype.pop
  525. * @returns {*}
  526. */
  527. Pop() {
  528. const value = this.stack.pop();
  529. if(value == undefined){ throw new Error(); }
  530. return value;
  531. }
  532. /**
  533. * Implement }
  534. *
  535. * Shifts the entire stack leftward by one value
  536. */
  537. ShiftLeft() {
  538. const temp = this.stack.shift();
  539. this.stack.push(temp);
  540. }
  541. /**
  542. * Implement {
  543. *
  544. * Shifts the entire stack rightward by one value
  545. */
  546. ShiftRight() {
  547. const temp = this.stack.pop();
  548. this.stack.unshift(temp);
  549. }
  550. /**
  551. * Implement $
  552. *
  553. * Swaps the top two values of the stack
  554. */
  555. SwapTwo() {
  556. if(this.stack.length < 2) { throw new Error("Something's Fishy"); }
  557. const popped = this.stack.splice(this.stack.length - 2, 2);
  558. this.stack.push(...popped.reverse());
  559. }
  560. /**
  561. * Implement @
  562. *
  563. * Swaps the top three values of the stack
  564. */
  565. SwapThree() {
  566. if(this.stack.length < 3) { throw new Error("Something's Fishy"); }
  567. // Get the top three values
  568. const popped = this.stack.splice(this.stack.length - 3, 3);
  569. // Shift the elements to the right
  570. popped.unshift(popped.pop());
  571. this.stack.push(...popped);
  572. }
  573. /**
  574. * Implement :
  575. *
  576. * Duplicates the element on the top of the stack
  577. */
  578. Duplicate() {
  579. this.stack.push(this.stack[this.stack.length-1]);
  580. }
  581. /**
  582. * Implements ~
  583. *
  584. * Removes the element on the top of the stack
  585. */
  586. Remove() {
  587. this.stack.pop();
  588. }
  589. /**
  590. * Implement r
  591. *
  592. * Reverses the entire stack
  593. */
  594. Reverse() {
  595. this.stack.reverse();
  596. }
  597. /**
  598. * Implement l
  599. *
  600. * Pushes the length of the stack onto the top of the stack
  601. */
  602. PushLength() {
  603. this.stack.push(this.stack.length);
  604. }
  605. }
  606. /**
  607. * Get the char code of any character
  608. *
  609. * Can actually take any length of a value, but only returns the
  610. * char code of the first character.
  611. *
  612. * @param {*} value Any character
  613. * @returns {int} The value's char code
  614. */
  615. function dec(value) {
  616. return value.toString().charCodeAt(0);
  617. }