starfish.js 14 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * The stack for the code box to work with
  70. *
  71. * @TODO Implement multiple stacks
  72. *
  73. * @type {Stack}
  74. */
  75. this.stack = new Stack();
  76. this.codeBoxDOM = document.getElementById(codeBoxID);
  77. if(!this.codeBoxDOM) {
  78. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  79. }
  80. this.outputDOM = document.getElementById(outputID);
  81. if(!this.outputDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  83. }
  84. this.initialStackDOM = document.getElementById(initialStackID);
  85. if(!this.initialStackDOM) {
  86. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  87. }
  88. }
  89. /**
  90. * Parse the initial code box
  91. *
  92. * Transforms the textual code box into usable matrix
  93. */
  94. ParseCodeBox() {
  95. // Reset some field for a clean run
  96. this.box = [];
  97. this.pointer = {X: 0, Y: 0};
  98. this.curr_direction = this.directions.EAST;
  99. this.outputDOM.value = "";
  100. const cbRaw = this.codeBoxDOM.value;
  101. const rows = cbRaw.split("\n").filter((r) => r.length);
  102. let maxRowLength = 0;
  103. for(const row of rows) {
  104. const rowSplit = row.split("");
  105. // Store this for later processing
  106. while(rowSplit.length > maxRowLength) {
  107. maxRowLength = rowSplit.length
  108. }
  109. this.box.push(rowSplit);
  110. }
  111. this.EqualizeBoxWidth(maxRowLength);
  112. this.maxBoxWidth = maxRowLength - 1;
  113. this.maxBoxHeight = this.box.length - 1;
  114. let fin = null;
  115. try {
  116. while(!fin) {
  117. fin = this.Swim();
  118. }
  119. }
  120. catch(e) {
  121. console.error(e);
  122. }
  123. }
  124. /**
  125. * Make all the rows in the code box the same length
  126. *
  127. * All rows not long enough will have NOPs added until they're uniform in size.
  128. *
  129. * @param {int} [rowLength] The longest row in the code box
  130. */
  131. EqualizeBoxWidth(rowLength = null) {
  132. if(!rowLength) {
  133. for(const row of this.box) {
  134. if(row.length > rowLength) {
  135. rowLength = row.length;
  136. }
  137. }
  138. }
  139. for(const row of this.box) {
  140. while(row.length < rowLength) {
  141. row.push(" ");
  142. }
  143. }
  144. }
  145. /**
  146. * Print the value to the display
  147. *
  148. * @TODO Set up an actual display
  149. * @param {*} value
  150. */
  151. Output(value) {
  152. this.outputDOM.value += value;
  153. }
  154. Execute(instruction) {
  155. let output = null;
  156. switch(instruction) {
  157. // NOP
  158. case " ":
  159. break;
  160. // Numbers
  161. case "1":
  162. case "2":
  163. case "3":
  164. case "4":
  165. case "5":
  166. case "6":
  167. case "7":
  168. case "8":
  169. case "9":
  170. case "0":
  171. case "a":
  172. case "b":
  173. case "c":
  174. case "d":
  175. case "e":
  176. case "f":
  177. this.stack.Push(parseInt(instruction, 16));
  178. break;
  179. // Operators
  180. case "+": {
  181. const x = this.stack.Pop();
  182. const y = this.stack.Pop();
  183. this.stack.Push(y + x);
  184. break;
  185. }
  186. case "-": {
  187. const x = this.stack.Pop();
  188. const y = this.stack.Pop();
  189. this.stack.Push(y - x);
  190. break;
  191. }
  192. case "*": {
  193. const x = this.stack.Pop();
  194. const y = this.stack.Pop();
  195. this.stack.Push(y * x);
  196. break;
  197. }
  198. case ",": {
  199. const x = this.stack.Pop();
  200. const y = this.stack.Pop();
  201. this.stack.Push(y / x);
  202. break;
  203. }
  204. case "%": {
  205. const x = this.stack.Pop();
  206. const y = this.stack.Pop();
  207. this.stack.Push(y % x);
  208. break;
  209. }
  210. case "(": {
  211. const x = this.stack.Pop();
  212. const y = this.stack.Pop();
  213. this.stack.push(y < x ? 1 : 0);
  214. break;
  215. }
  216. case ")": {
  217. const x = this.stack.Pop();
  218. const y = this.stack.Pop();
  219. this.stack.push(y > x ? 1 : 0);
  220. break;
  221. }
  222. // Movement
  223. case "^":
  224. this.MoveUp();
  225. break;
  226. case ">":
  227. this.MoveRight();
  228. break;
  229. case "v":
  230. this.MoveDown();
  231. break;
  232. case "<":
  233. this.MoveLeft();
  234. break;
  235. // Mirrors
  236. case "/":
  237. this.ReflectForward();
  238. break;
  239. case "\\":
  240. this.ReflectBack();
  241. break;
  242. case "_":
  243. this.VerticalMirror();
  244. break;
  245. case "|":
  246. this.HorizontalMirror();
  247. break;
  248. case "#":
  249. this.OmniMirror();
  250. break;
  251. // Output
  252. case "n":
  253. output = this.stack.Pop();
  254. break;
  255. case "o":
  256. output = String.fromCharCode(this.stack.Pop());
  257. break;
  258. // End execution
  259. case ";":
  260. output = true;
  261. break;
  262. default:
  263. throw new Error("Something's fishy!");
  264. }
  265. return output;
  266. }
  267. Swim() {
  268. const instruction = this.box[this.pointer.Y][this.pointer.X];
  269. if(this.stringMode != 0 && instruction != this.stringMode) {
  270. this.stack.Push(dec(instruction));
  271. }
  272. else {
  273. const exeResult = this.Execute(instruction);
  274. if(exeResult === true) {
  275. return true;
  276. }
  277. else if(exeResult != null) {
  278. this.Output(exeResult);
  279. }
  280. }
  281. this.Move();
  282. }
  283. Move() {
  284. let newX = this.pointer.X + this.curr_direction[0];
  285. let newY = this.pointer.Y + this.curr_direction[1];
  286. // Keep the X coord in the boxes bounds
  287. if(newX < 0) {
  288. newX = this.maxBoxWidth;
  289. }
  290. else if(newX > this.maxBoxWidth) {
  291. newX = 0;
  292. }
  293. // Keep the Y coord in the boxes bounds
  294. if(newY < 0) {
  295. newY = this.maxBoxHeight;
  296. }
  297. else if(newY > this.maxBoxHeight) {
  298. newY = 0;
  299. }
  300. this.SetPointer(newX, newY);
  301. }
  302. /**
  303. * Implement C and .
  304. */
  305. SetPointer(x, y) {
  306. this.pointer = {X: x, Y: y};
  307. }
  308. /**
  309. * Implement ^
  310. *
  311. * Changes the swim direction upward
  312. */
  313. MoveUp() {
  314. this.curr_direction = this.directions.NORTH;
  315. }
  316. /**
  317. * Implement >
  318. *
  319. * Changes the swim direction rightward
  320. */
  321. MoveRight() {
  322. this.curr_direction = this.directions.EAST;
  323. this.dirWasLeft = false;
  324. }
  325. /**
  326. * Implement v
  327. *
  328. * Changes the swim direction downward
  329. */
  330. MoveDown() {
  331. this.curr_direction = this.directions.SOUTH;
  332. }
  333. /**
  334. * Implement <
  335. *
  336. * Changes the swim direction leftward
  337. */
  338. MoveLeft() {
  339. this.curr_direction = this.directions.WEST;
  340. this.dirWasLeft = true;
  341. }
  342. /**
  343. * Implement /
  344. *
  345. * Reflects the swim direction depending on its starting value
  346. */
  347. ReflectForward() {
  348. if (this.curr_direction == this.directions.NORTH) {
  349. this.MoveRight();
  350. }
  351. else if (this.curr_direction == this.directions.EAST) {
  352. this.MoveUp();
  353. }
  354. else if (this.curr_direction == this.directions.SOUTH) {
  355. this.MoveLeft();
  356. }
  357. else {
  358. this.MoveDown();
  359. }
  360. }
  361. /**
  362. * Implement \
  363. *
  364. * Reflects the swim direction depending on its starting value
  365. */
  366. ReflectBack() {
  367. if (this.curr_direction == this.directions.NORTH) {
  368. this.MoveLeft();
  369. }
  370. else if (this.curr_direction == this.directions.EAST) {
  371. this.MoveDown();
  372. }
  373. else if (this.curr_direction == this.directions.SOUTH) {
  374. this.MoveRight();
  375. }
  376. else {
  377. this.MoveUp();
  378. }
  379. }
  380. /**
  381. * Implement |
  382. *
  383. * Swaps the horizontal swim direction to its opposite
  384. */
  385. HorizontalMirror() {
  386. if (this.curr_direction == this.directions.EAST) {
  387. this.MoveLeft();
  388. }
  389. else {
  390. this.MoveRight();
  391. }
  392. }
  393. /**
  394. * Implement _
  395. *
  396. * Swaps the horizontal swim direction to its opposite
  397. */
  398. VerticalMirror() {
  399. if (this.curr_direction == this.directions.NORTH) {
  400. this.MoveDown();
  401. }
  402. else {
  403. this.MoveUp();
  404. }
  405. }
  406. /**
  407. * Implement #
  408. *
  409. * A combination of the vertical and the horizontal mirror
  410. */
  411. OmniMirror() {
  412. if (this.curr_direction[0]) {
  413. this.VerticalMirror();
  414. }
  415. else {
  416. this.HorizontalMirror();
  417. }
  418. }
  419. /**
  420. * Implement x
  421. *
  422. * Pseudo-randomly switches the swim direction
  423. */
  424. ShuffleDirection() {
  425. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  426. }
  427. /**
  428. * Implement `
  429. *
  430. * Changes the swim direction based on the previous direction
  431. * @see https://esolangs.org/wiki/Starfish#Fisherman
  432. */
  433. Fisherman() {
  434. if (this.curr_direction[0]) {
  435. if (this.dirWasLeft) {
  436. this.MoveLeft();
  437. }
  438. else {
  439. this.MoveRight();
  440. }
  441. }
  442. else {
  443. if (this.onTheHook) {
  444. this.onTheHook = false;
  445. this.MoveUp();
  446. }
  447. else {
  448. this.onTheHook = true;
  449. this.MoveDown();
  450. }
  451. }
  452. }
  453. }
  454. /**
  455. * The stack class
  456. */
  457. class Stack {
  458. constructor() {
  459. /**
  460. * The stack
  461. * @type {int[]}
  462. */
  463. this.stack = [];
  464. /**
  465. * A single value saved off the stack
  466. * @type {int}
  467. */
  468. this.register = null;
  469. }
  470. /**
  471. * Wrapper function for Array.prototype.push
  472. * @param {*} newValue
  473. */
  474. Push(newValue) {
  475. this.stack.push(newValue);
  476. }
  477. /**
  478. * Wrapper function for Array.prototype.pop
  479. * @returns {*}
  480. */
  481. Pop() {
  482. return this.stack.pop();
  483. }
  484. /**
  485. * Implement }
  486. *
  487. * Shifts the entire stack leftward by one value
  488. */
  489. ShiftLeft() {
  490. const temp = this.stack.shift();
  491. this.stack.push(temp);
  492. }
  493. /**
  494. * Implement {
  495. *
  496. * Shifts the entire stack rightward by one value
  497. */
  498. ShiftRight() {
  499. const temp = this.stack.pop();
  500. this.stack.unshift(temp);
  501. }
  502. /**
  503. * Implement $
  504. *
  505. * Swaps the top two values of the stack
  506. */
  507. SwapTwo() {
  508. // TODO
  509. }
  510. /**
  511. * Implement :
  512. *
  513. * Duplicates the element on the top of the stack
  514. */
  515. Duplicate() {
  516. this.stack.push(this.stack[this.stack.length-1]);
  517. }
  518. /**
  519. * Implements ~
  520. *
  521. * Removes the element on the top of the stack
  522. */
  523. Remove() {
  524. this.stack.pop();
  525. }
  526. /**
  527. * Implement r
  528. *
  529. * Reverses the entire stack
  530. */
  531. Reverse() {
  532. this.stack.reverse();
  533. }
  534. /**
  535. * Implement l
  536. *
  537. * Pushes the length of the stack onto the top of the stack
  538. */
  539. PushLength() {
  540. this.stack.push(this.stack.length);
  541. }
  542. }
  543. /**
  544. * Get the char code of any character
  545. *
  546. * Can actually take any length of a value, but only returns the
  547. * char code of the first character.
  548. *
  549. * @param {*} value Any character
  550. * @returns {int} The value's char code
  551. */
  552. function dec(value) {
  553. return value.toString().charCodeAt(0);
  554. }