starfish.js 20 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * A list of stacks for the script to work with
  70. *
  71. * @type {Stack[]}
  72. */
  73. this.stacks = [new Stack()];
  74. /**
  75. * The index of the currently used stack
  76. *
  77. * @type {int}
  78. */
  79. this.curr_stack = 0;
  80. this.codeBoxDOM = document.getElementById(codeBoxID);
  81. if(!this.codeBoxDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  83. }
  84. this.outputDOM = document.getElementById(outputID);
  85. if(!this.outputDOM) {
  86. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  87. }
  88. this.initialStackDOM = document.getElementById(initialStackID);
  89. if(!this.initialStackDOM) {
  90. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  91. }
  92. }
  93. /**
  94. * Parse the initial code box
  95. *
  96. * Transforms the textual code box into usable matrix
  97. */
  98. ParseCodeBox() {
  99. // Reset some fields for a clean run
  100. this.box = [];
  101. this.stacks = [new Stack()];
  102. this.curr_stack = 0;
  103. this.pointer = {X: 0, Y: 0};
  104. this.curr_direction = this.directions.EAST;
  105. this.outputDOM.value = "";
  106. const cbRaw = this.codeBoxDOM.value;
  107. const rows = cbRaw.split("\n").filter((r) => r.length);
  108. let maxRowLength = 0;
  109. for(const row of rows) {
  110. const rowSplit = row.split("");
  111. // Store this for later processing
  112. while(rowSplit.length > maxRowLength) {
  113. maxRowLength = rowSplit.length
  114. }
  115. this.box.push(rowSplit);
  116. }
  117. this.EqualizeBoxWidth(maxRowLength);
  118. this.maxBoxWidth = maxRowLength - 1;
  119. this.maxBoxHeight = this.box.length - 1;
  120. let fin = null;
  121. try {
  122. while(!fin) {
  123. fin = this.Swim();
  124. }
  125. }
  126. catch(e) {
  127. console.error(e);
  128. }
  129. }
  130. /**
  131. * Make all the rows in the code box the same length
  132. *
  133. * All rows not long enough will have NOPs added until they're uniform in size.
  134. *
  135. * @param {int} [rowLength] The longest row in the code box
  136. */
  137. EqualizeBoxWidth(rowLength = null) {
  138. if(!rowLength) {
  139. for(const row of this.box) {
  140. if(row.length > rowLength) {
  141. rowLength = row.length;
  142. }
  143. }
  144. }
  145. for(const row of this.box) {
  146. while(row.length < rowLength) {
  147. row.push(" ");
  148. }
  149. }
  150. }
  151. /**
  152. * Print the value to the display
  153. *
  154. * @TODO Set up an actual display
  155. * @param {*} value
  156. */
  157. Output(value) {
  158. this.outputDOM.value += value;
  159. }
  160. Execute(instruction) {
  161. let output = null;
  162. try{
  163. switch(instruction) {
  164. // NOP
  165. case " ":
  166. break;
  167. // Numbers
  168. case "1":
  169. case "2":
  170. case "3":
  171. case "4":
  172. case "5":
  173. case "6":
  174. case "7":
  175. case "8":
  176. case "9":
  177. case "0":
  178. case "a":
  179. case "b":
  180. case "c":
  181. case "d":
  182. case "e":
  183. case "f":
  184. this.stacks[this.curr_stack].Push(parseInt(instruction, 16));
  185. break;
  186. // Operators
  187. case "+": {
  188. const x = this.stacks[this.curr_stack].Pop();
  189. const y = this.stacks[this.curr_stack].Pop();
  190. this.stacks[this.curr_stack].Push(y + x);
  191. break;
  192. }
  193. case "-": {
  194. const x = this.stacks[this.curr_stack].Pop();
  195. const y = this.stacks[this.curr_stack].Pop();
  196. this.stacks[this.curr_stack].Push(y - x);
  197. break;
  198. }
  199. case "*": {
  200. const x = this.stacks[this.curr_stack].Pop();
  201. const y = this.stacks[this.curr_stack].Pop();
  202. this.stacks[this.curr_stack].Push(y * x);
  203. break;
  204. }
  205. case ",": {
  206. const x = this.stacks[this.curr_stack].Pop();
  207. const y = this.stacks[this.curr_stack].Pop();
  208. this.stacks[this.curr_stack].Push(y / x);
  209. break;
  210. }
  211. case "%": {
  212. const x = this.stacks[this.curr_stack].Pop();
  213. const y = this.stacks[this.curr_stack].Pop();
  214. this.stacks[this.curr_stack].Push(y % x);
  215. break;
  216. }
  217. case "(": {
  218. const x = this.stacks[this.curr_stack].Pop();
  219. const y = this.stacks[this.curr_stack].Pop();
  220. this.stacks[this.curr_stack].Push(y < x ? 1 : 0);
  221. break;
  222. }
  223. case ")": {
  224. const x = this.stacks[this.curr_stack].Pop();
  225. const y = this.stacks[this.curr_stack].Pop();
  226. this.stacks[this.curr_stack].Push(y > x ? 1 : 0);
  227. break;
  228. }
  229. case "=": {
  230. const x = this.stacks[this.curr_stack].Pop();
  231. const y = this.stacks[this.curr_stack].Pop();
  232. this.stacks[this.curr_stack].push(y == x ? 1 : 0);
  233. break;
  234. }
  235. //String mode
  236. case "\"":
  237. case "'":
  238. this.stringMode = !!this.stringMode ? 0 : dec(instruction);
  239. break;
  240. // Movement
  241. case "^":
  242. this.MoveUp();
  243. break;
  244. case ">":
  245. this.MoveRight();
  246. break;
  247. case "v":
  248. this.MoveDown();
  249. break;
  250. case "<":
  251. this.MoveLeft();
  252. break;
  253. // Mirrors
  254. case "/":
  255. this.ReflectForward();
  256. break;
  257. case "\\":
  258. this.ReflectBack();
  259. break;
  260. case "_":
  261. this.VerticalMirror();
  262. break;
  263. case "|":
  264. this.HorizontalMirror();
  265. break;
  266. case "#":
  267. this.OmniMirror();
  268. break;
  269. // Trampolines
  270. case "!":
  271. this.Move();
  272. break;
  273. case "?":
  274. if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); }
  275. break;
  276. // Stack manipulation
  277. case ":":
  278. this.stacks[this.curr_stack].Duplicate();
  279. break;
  280. case "~":
  281. this.stacks[this.curr_stack].Remove();
  282. break;
  283. case "$":
  284. this.stacks[this.curr_stack].SwapTwo();
  285. break;
  286. case "@":
  287. this.stacks[this.curr_stack].SwapThree();
  288. break;
  289. case "{":
  290. this.stacks[this.curr_stack].ShiftLeft();
  291. break;
  292. case "}":
  293. this.stacks[this.curr_stack].ShiftRight();
  294. break;
  295. case "r":
  296. this.stacks[this.curr_stack].Reverse();
  297. break;
  298. case "l":
  299. this.stacks[this.curr_stack].PushLength();
  300. break;
  301. case "[": {
  302. this.SpliceStack(this.stacks[this.curr_stack].Pop());
  303. break;
  304. }
  305. case "]":
  306. this.CollapseStack();
  307. break;
  308. case "I": {
  309. this.curr_stack++;
  310. if (this.curr_stack >= this.stacks.length) {
  311. throw new RangeError("curr_stack value out of bounds");
  312. }
  313. break;
  314. }
  315. case "D": {
  316. this.curr_stack--;
  317. if (this.curr_stack < 0) {
  318. throw new RangeError("curr_stack value out of bounds");
  319. }
  320. break;
  321. }
  322. // Output
  323. case "n":
  324. output = this.stacks[this.curr_stack].Pop();
  325. break;
  326. case "o":
  327. output = String.fromCharCode(this.stacks[this.curr_stack].Pop());
  328. break;
  329. // End execution
  330. case ";":
  331. output = true;
  332. break;
  333. default:
  334. throw new Error();
  335. }
  336. }
  337. catch(e) {
  338. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`);
  339. return true;
  340. }
  341. return output;
  342. }
  343. Swim() {
  344. const instruction = this.box[this.pointer.Y][this.pointer.X];
  345. if(this.stringMode != 0 && dec(instruction) != this.stringMode) {
  346. this.stacks[this.curr_stack].Push(dec(instruction));
  347. }
  348. else {
  349. const exeResult = this.Execute(instruction);
  350. if(exeResult === true) {
  351. return true;
  352. }
  353. else if(exeResult != null) {
  354. this.Output(exeResult);
  355. }
  356. }
  357. this.Move();
  358. }
  359. Move() {
  360. let newX = this.pointer.X + this.curr_direction[0];
  361. let newY = this.pointer.Y + this.curr_direction[1];
  362. // Keep the X coord in the boxes bounds
  363. if(newX < 0) {
  364. newX = this.maxBoxWidth;
  365. }
  366. else if(newX > this.maxBoxWidth) {
  367. newX = 0;
  368. }
  369. // Keep the Y coord in the boxes bounds
  370. if(newY < 0) {
  371. newY = this.maxBoxHeight;
  372. }
  373. else if(newY > this.maxBoxHeight) {
  374. newY = 0;
  375. }
  376. this.SetPointer(newX, newY);
  377. }
  378. /**
  379. * Implement C and .
  380. */
  381. SetPointer(x, y) {
  382. this.pointer = {X: x, Y: y};
  383. }
  384. /**
  385. * Implement ^
  386. *
  387. * Changes the swim direction upward
  388. */
  389. MoveUp() {
  390. this.curr_direction = this.directions.NORTH;
  391. }
  392. /**
  393. * Implement >
  394. *
  395. * Changes the swim direction rightward
  396. */
  397. MoveRight() {
  398. this.curr_direction = this.directions.EAST;
  399. this.dirWasLeft = false;
  400. }
  401. /**
  402. * Implement v
  403. *
  404. * Changes the swim direction downward
  405. */
  406. MoveDown() {
  407. this.curr_direction = this.directions.SOUTH;
  408. }
  409. /**
  410. * Implement <
  411. *
  412. * Changes the swim direction leftward
  413. */
  414. MoveLeft() {
  415. this.curr_direction = this.directions.WEST;
  416. this.dirWasLeft = true;
  417. }
  418. /**
  419. * Implement /
  420. *
  421. * Reflects the swim direction depending on its starting value
  422. */
  423. ReflectForward() {
  424. if (this.curr_direction == this.directions.NORTH) {
  425. this.MoveRight();
  426. }
  427. else if (this.curr_direction == this.directions.EAST) {
  428. this.MoveUp();
  429. }
  430. else if (this.curr_direction == this.directions.SOUTH) {
  431. this.MoveLeft();
  432. }
  433. else {
  434. this.MoveDown();
  435. }
  436. }
  437. /**
  438. * Implement \
  439. *
  440. * Reflects the swim direction depending on its starting value
  441. */
  442. ReflectBack() {
  443. if (this.curr_direction == this.directions.NORTH) {
  444. this.MoveLeft();
  445. }
  446. else if (this.curr_direction == this.directions.EAST) {
  447. this.MoveDown();
  448. }
  449. else if (this.curr_direction == this.directions.SOUTH) {
  450. this.MoveRight();
  451. }
  452. else {
  453. this.MoveUp();
  454. }
  455. }
  456. /**
  457. * Implement |
  458. *
  459. * Swaps the horizontal swim direction to its opposite
  460. */
  461. HorizontalMirror() {
  462. if (this.curr_direction == this.directions.EAST) {
  463. this.MoveLeft();
  464. }
  465. else {
  466. this.MoveRight();
  467. }
  468. }
  469. /**
  470. * Implement _
  471. *
  472. * Swaps the horizontal swim direction to its opposite
  473. */
  474. VerticalMirror() {
  475. if (this.curr_direction == this.directions.NORTH) {
  476. this.MoveDown();
  477. }
  478. else {
  479. this.MoveUp();
  480. }
  481. }
  482. /**
  483. * Implement #
  484. *
  485. * A combination of the vertical and the horizontal mirror
  486. */
  487. OmniMirror() {
  488. if (this.curr_direction[0]) {
  489. this.VerticalMirror();
  490. }
  491. else {
  492. this.HorizontalMirror();
  493. }
  494. }
  495. /**
  496. * Implement x
  497. *
  498. * Pseudo-randomly switches the swim direction
  499. */
  500. ShuffleDirection() {
  501. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  502. }
  503. /**
  504. * Takes X number of elements out of a stack and into a new stack
  505. *
  506. * This action creates a new stack, and places it on top of the one it was created from.
  507. * So, if you have three stacks, A, B, and C, and you splice a stack off of stack B,
  508. * the new order will be: A, B, D, and C.
  509. *
  510. * @see {@link https://esolangs.org/wiki/Fish#Stacks ><> Documentation}
  511. *
  512. * @param {int} spliceCount The number of elements to pop into a new stack
  513. */
  514. SpliceStack(spliceCount) {
  515. const stackCount = this.stacks[this.curr_stack].stack.length;
  516. if (spliceCount > stackCount) {
  517. throw new RangeError(`Cannot remove ${spliceCount} elements from a stack of only ${stackCount} elements`);
  518. }
  519. const newStack = new Stack(this.stacks[this.curr_stack].stack.splice(stackCount - spliceCount, spliceCount));
  520. // We're at the top of the stacks stack, so we can use .push
  521. if (this.curr_stack == this.stacks.length - 1) {
  522. this.stacks.push(newStack);
  523. }
  524. else {
  525. this.stacks.splice(this.curr_stack + 1, 0, newStack);
  526. }
  527. this.curr_stack++;
  528. }
  529. /**
  530. * Collapses the current stack onto the one below it
  531. *
  532. * If the current stack is the only one, it is replaced with a blank stack
  533. */
  534. CollapseStack() {
  535. // Undefined behavior collapsing the first stack down when there are other stacks available
  536. if (this.curr_stack == 0 && this.stacks.length != 1) {
  537. throw new Error();
  538. }
  539. if (this.curr_stack == 0) {
  540. this.stacks = [new Stack()];
  541. }
  542. else {
  543. const collapsed = this.stacks.splice(this.curr_stack, 1).pop();
  544. this.curr_stack--;
  545. const currStackCount = this.stacks[this.curr_stack].stack.length;
  546. this.stacks[this.curr_stack].stack.splice(currStackCount, 0, ...collapsed.stack);
  547. }
  548. }
  549. /**
  550. * Implement `
  551. *
  552. * Changes the swim direction based on the previous direction
  553. * @see https://esolangs.org/wiki/Starfish#Fisherman
  554. */
  555. Fisherman() {
  556. if (this.curr_direction[0]) {
  557. if (this.dirWasLeft) {
  558. this.MoveLeft();
  559. }
  560. else {
  561. this.MoveRight();
  562. }
  563. }
  564. else {
  565. if (this.onTheHook) {
  566. this.onTheHook = false;
  567. this.MoveUp();
  568. }
  569. else {
  570. this.onTheHook = true;
  571. this.MoveDown();
  572. }
  573. }
  574. }
  575. }
  576. /**
  577. * The stack class
  578. */
  579. class Stack {
  580. /**
  581. * @param {int[]} stackValues An array of values to initialize the stack with
  582. */
  583. constructor(stackValues = []) {
  584. /**
  585. * The stack
  586. * @type {int[]}
  587. */
  588. this.stack = stackValues;
  589. /**
  590. * A single value saved off the stack
  591. * @type {int}
  592. */
  593. this.register = null;
  594. }
  595. /**
  596. * Wrapper function for Array.prototype.push
  597. * @param {*} newValue
  598. */
  599. Push(newValue) {
  600. this.stack.push(newValue);
  601. }
  602. /**
  603. * Wrapper function for Array.prototype.pop
  604. * @returns {*}
  605. */
  606. Pop() {
  607. const value = this.stack.pop();
  608. if(value == undefined){ throw new Error(); }
  609. return value;
  610. }
  611. /**
  612. * Implement }
  613. *
  614. * Shifts the entire stack leftward by one value
  615. */
  616. ShiftLeft() {
  617. const temp = this.stack.shift();
  618. this.stack.push(temp);
  619. }
  620. /**
  621. * Implement {
  622. *
  623. * Shifts the entire stack rightward by one value
  624. */
  625. ShiftRight() {
  626. const temp = this.stack.pop();
  627. this.stack.unshift(temp);
  628. }
  629. /**
  630. * Implement $
  631. *
  632. * Swaps the top two values of the stack
  633. */
  634. SwapTwo() {
  635. if(this.stack.length < 2) { throw new Error(); }
  636. const popped = this.stack.splice(this.stack.length - 2, 2);
  637. this.stack.push(...popped.reverse());
  638. }
  639. /**
  640. * Implement @
  641. *
  642. * Swaps the top three values of the stack
  643. */
  644. SwapThree() {
  645. if(this.stack.length < 3) { throw new Error(); }
  646. // Get the top three values
  647. const popped = this.stack.splice(this.stack.length - 3, 3);
  648. // Shift the elements to the right
  649. popped.unshift(popped.pop());
  650. this.stack.push(...popped);
  651. }
  652. /**
  653. * Implement :
  654. *
  655. * Duplicates the element on the top of the stack
  656. */
  657. Duplicate() {
  658. this.stack.push(this.stack[this.stack.length-1]);
  659. }
  660. /**
  661. * Implements ~
  662. *
  663. * Removes the element on the top of the stack
  664. */
  665. Remove() {
  666. this.stack.pop();
  667. }
  668. /**
  669. * Implement r
  670. *
  671. * Reverses the entire stack
  672. */
  673. Reverse() {
  674. this.stack.reverse();
  675. }
  676. /**
  677. * Implement l
  678. *
  679. * Pushes the length of the stack onto the top of the stack
  680. */
  681. PushLength() {
  682. this.stack.push(this.stack.length);
  683. }
  684. }
  685. /**
  686. * Get the char code of any character
  687. *
  688. * Can actually take any length of a value, but only returns the
  689. * char code of the first character.
  690. *
  691. * @param {*} value Any character
  692. * @returns {int} The value's char code
  693. */
  694. function dec(value) {
  695. return value.toString().charCodeAt(0);
  696. }