starfish.js 18 KB

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  1. /**
  2. * The code box class
  3. */
  4. class CodeBox {
  5. constructor(codeBoxID, initialStackID, outputID) {
  6. /**
  7. * Possible vectors the pointer can move in
  8. * @type {Object}
  9. */
  10. this.directions = {
  11. NORTH: [ 0, -1],
  12. EAST: [ 1, 0],
  13. SOUTH: [ 0, 1],
  14. WEST: [-1, 0],
  15. };
  16. /**
  17. * The current vector of the pointer
  18. * @type {int[]}
  19. */
  20. this.curr_direction = this.directions.EAST;
  21. /**
  22. * The Set of instructions to execute
  23. *
  24. * Either a 1 or 2-dimensional array
  25. * @type {Array|Array[]}
  26. */
  27. this.box = [];
  28. /**
  29. * The farthest right the box goes
  30. * @type {int}
  31. */
  32. this.maxBoxWidth = 0;
  33. /**
  34. * The bottom of the box
  35. *
  36. * @type {int}
  37. */
  38. this.maxBoxHeight = 0;
  39. /**
  40. * The coordinates of the currently executing instruction inside the code box
  41. * @type {Object}
  42. */
  43. this.pointer = {
  44. X: 0,
  45. Y: 0,
  46. };
  47. /**
  48. * Was the instruction last moving in the left direction
  49. *
  50. * Used by the {@link Fisherman}
  51. * @type {boolean}
  52. */
  53. this.dirWasLeft = false;
  54. /**
  55. * Are we currently under the influence of the {@link Fisherman}
  56. * @type {boolean}
  57. */
  58. this.onTheHook = false;
  59. /**
  60. * Are we currently processing code box instructions as a string
  61. *
  62. * 0 when false, otherwise it holds the char code for string delimiter, either
  63. * 34 or 39
  64. *
  65. * @type {int}
  66. */
  67. this.stringMode = 0;
  68. /**
  69. * A list of stacks for the script to work with
  70. *
  71. * @type {Stack[]}
  72. */
  73. this.stacks = [new Stack()];
  74. /**
  75. * The index of the currently used stack
  76. *
  77. * @type {int}
  78. */
  79. this.curr_stack = 0;
  80. this.codeBoxDOM = document.getElementById(codeBoxID);
  81. if(!this.codeBoxDOM) {
  82. throw new Error(`Failed to find textarea with ID: ${codeBoxID}`);
  83. }
  84. this.outputDOM = document.getElementById(outputID);
  85. if(!this.outputDOM) {
  86. throw new Error(`Failed to find textarea with ID: ${outputID}`);
  87. }
  88. this.initialStackDOM = document.getElementById(initialStackID);
  89. if(!this.initialStackDOM) {
  90. throw new Error(`Failed to find input with ID: ${initialStackID}`);
  91. }
  92. }
  93. /**
  94. * Parse the initial code box
  95. *
  96. * Transforms the textual code box into usable matrix
  97. */
  98. ParseCodeBox() {
  99. // Reset some fields for a clean run
  100. this.box = [];
  101. this.stacks = [new Stack()];
  102. this.curr_stack = 0;
  103. this.pointer = {X: 0, Y: 0};
  104. this.curr_direction = this.directions.EAST;
  105. this.outputDOM.value = "";
  106. const cbRaw = this.codeBoxDOM.value;
  107. const rows = cbRaw.split("\n").filter((r) => r.length);
  108. let maxRowLength = 0;
  109. for(const row of rows) {
  110. const rowSplit = row.split("");
  111. // Store this for later processing
  112. while(rowSplit.length > maxRowLength) {
  113. maxRowLength = rowSplit.length
  114. }
  115. this.box.push(rowSplit);
  116. }
  117. this.EqualizeBoxWidth(maxRowLength);
  118. this.maxBoxWidth = maxRowLength - 1;
  119. this.maxBoxHeight = this.box.length - 1;
  120. let fin = null;
  121. try {
  122. while(!fin) {
  123. fin = this.Swim();
  124. }
  125. }
  126. catch(e) {
  127. console.error(e);
  128. }
  129. }
  130. /**
  131. * Make all the rows in the code box the same length
  132. *
  133. * All rows not long enough will have NOPs added until they're uniform in size.
  134. *
  135. * @param {int} [rowLength] The longest row in the code box
  136. */
  137. EqualizeBoxWidth(rowLength = null) {
  138. if(!rowLength) {
  139. for(const row of this.box) {
  140. if(row.length > rowLength) {
  141. rowLength = row.length;
  142. }
  143. }
  144. }
  145. for(const row of this.box) {
  146. while(row.length < rowLength) {
  147. row.push(" ");
  148. }
  149. }
  150. }
  151. /**
  152. * Print the value to the display
  153. *
  154. * @TODO Set up an actual display
  155. * @param {*} value
  156. */
  157. Output(value) {
  158. this.outputDOM.value += value;
  159. }
  160. Execute(instruction) {
  161. let output = null;
  162. try{
  163. switch(instruction) {
  164. // NOP
  165. case " ":
  166. break;
  167. // Numbers
  168. case "1":
  169. case "2":
  170. case "3":
  171. case "4":
  172. case "5":
  173. case "6":
  174. case "7":
  175. case "8":
  176. case "9":
  177. case "0":
  178. case "a":
  179. case "b":
  180. case "c":
  181. case "d":
  182. case "e":
  183. case "f":
  184. this.stacks[this.curr_stack].Push(parseInt(instruction, 16));
  185. break;
  186. // Operators
  187. case "+": {
  188. const x = this.stacks[this.curr_stack].Pop();
  189. const y = this.stacks[this.curr_stack].Pop();
  190. this.stacks[this.curr_stack].Push(y + x);
  191. break;
  192. }
  193. case "-": {
  194. const x = this.stacks[this.curr_stack].Pop();
  195. const y = this.stacks[this.curr_stack].Pop();
  196. this.stacks[this.curr_stack].Push(y - x);
  197. break;
  198. }
  199. case "*": {
  200. const x = this.stacks[this.curr_stack].Pop();
  201. const y = this.stacks[this.curr_stack].Pop();
  202. this.stacks[this.curr_stack].Push(y * x);
  203. break;
  204. }
  205. case ",": {
  206. const x = this.stacks[this.curr_stack].Pop();
  207. const y = this.stacks[this.curr_stack].Pop();
  208. this.stacks[this.curr_stack].Push(y / x);
  209. break;
  210. }
  211. case "%": {
  212. const x = this.stacks[this.curr_stack].Pop();
  213. const y = this.stacks[this.curr_stack].Pop();
  214. this.stacks[this.curr_stack].Push(y % x);
  215. break;
  216. }
  217. case "(": {
  218. const x = this.stacks[this.curr_stack].Pop();
  219. const y = this.stacks[this.curr_stack].Pop();
  220. this.stacks[this.curr_stack].Push(y < x ? 1 : 0);
  221. break;
  222. }
  223. case ")": {
  224. const x = this.stacks[this.curr_stack].Pop();
  225. const y = this.stacks[this.curr_stack].Pop();
  226. this.stacks[this.curr_stack].Push(y > x ? 1 : 0);
  227. break;
  228. }
  229. case "=": {
  230. const x = this.stacks[this.curr_stack].Pop();
  231. const y = this.stacks[this.curr_stack].Pop();
  232. this.stacks[this.curr_stack].push(y == x ? 1 : 0);
  233. break;
  234. }
  235. //String mode
  236. case "\"":
  237. case "'":
  238. this.stringMode = !!this.stringMode ? 0 : dec(instruction);
  239. break;
  240. // Movement
  241. case "^":
  242. this.MoveUp();
  243. break;
  244. case ">":
  245. this.MoveRight();
  246. break;
  247. case "v":
  248. this.MoveDown();
  249. break;
  250. case "<":
  251. this.MoveLeft();
  252. break;
  253. // Mirrors
  254. case "/":
  255. this.ReflectForward();
  256. break;
  257. case "\\":
  258. this.ReflectBack();
  259. break;
  260. case "_":
  261. this.VerticalMirror();
  262. break;
  263. case "|":
  264. this.HorizontalMirror();
  265. break;
  266. case "#":
  267. this.OmniMirror();
  268. break;
  269. // Trampolines
  270. case "!":
  271. this.Move();
  272. break;
  273. case "?":
  274. if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); }
  275. break;
  276. // Stack manipulation
  277. case ":":
  278. this.stacks[this.curr_stack].Duplicate();
  279. break;
  280. case "~":
  281. this.stacks[this.curr_stack].Remove();
  282. break;
  283. case "$":
  284. this.stacks[this.curr_stack].SwapTwo();
  285. break;
  286. case "@":
  287. this.stacks[this.curr_stack].SwapThree();
  288. break;
  289. case "{":
  290. this.stacks[this.curr_stack].ShiftLeft();
  291. break;
  292. case "}":
  293. this.stacks[this.curr_stack].ShiftRight();
  294. break;
  295. case "r":
  296. this.stacks[this.curr_stack].Reverse();
  297. break;
  298. case "l":
  299. this.stacks[this.curr_stack].PushLength();
  300. break;
  301. // case "[":
  302. // break;
  303. // case "]":
  304. // break;
  305. // case "I":
  306. // this.curr_stack++;
  307. // break;
  308. // case "D":
  309. // this.curr_stack--;
  310. // break;
  311. // Output
  312. case "n":
  313. output = this.stacks[this.curr_stack].Pop();
  314. break;
  315. case "o":
  316. output = String.fromCharCode(this.stacks[this.curr_stack].Pop());
  317. break;
  318. // End execution
  319. case ";":
  320. output = true;
  321. break;
  322. default:
  323. throw new Error();
  324. }
  325. }
  326. catch(e) {
  327. console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`);
  328. return true;
  329. }
  330. return output;
  331. }
  332. Swim() {
  333. const instruction = this.box[this.pointer.Y][this.pointer.X];
  334. if(this.stringMode != 0 && dec(instruction) != this.stringMode) {
  335. this.stacks[this.curr_stack].Push(dec(instruction));
  336. }
  337. else {
  338. const exeResult = this.Execute(instruction);
  339. if(exeResult === true) {
  340. return true;
  341. }
  342. else if(exeResult != null) {
  343. this.Output(exeResult);
  344. }
  345. }
  346. this.Move();
  347. }
  348. Move() {
  349. let newX = this.pointer.X + this.curr_direction[0];
  350. let newY = this.pointer.Y + this.curr_direction[1];
  351. // Keep the X coord in the boxes bounds
  352. if(newX < 0) {
  353. newX = this.maxBoxWidth;
  354. }
  355. else if(newX > this.maxBoxWidth) {
  356. newX = 0;
  357. }
  358. // Keep the Y coord in the boxes bounds
  359. if(newY < 0) {
  360. newY = this.maxBoxHeight;
  361. }
  362. else if(newY > this.maxBoxHeight) {
  363. newY = 0;
  364. }
  365. this.SetPointer(newX, newY);
  366. }
  367. /**
  368. * Implement C and .
  369. */
  370. SetPointer(x, y) {
  371. this.pointer = {X: x, Y: y};
  372. }
  373. /**
  374. * Implement ^
  375. *
  376. * Changes the swim direction upward
  377. */
  378. MoveUp() {
  379. this.curr_direction = this.directions.NORTH;
  380. }
  381. /**
  382. * Implement >
  383. *
  384. * Changes the swim direction rightward
  385. */
  386. MoveRight() {
  387. this.curr_direction = this.directions.EAST;
  388. this.dirWasLeft = false;
  389. }
  390. /**
  391. * Implement v
  392. *
  393. * Changes the swim direction downward
  394. */
  395. MoveDown() {
  396. this.curr_direction = this.directions.SOUTH;
  397. }
  398. /**
  399. * Implement <
  400. *
  401. * Changes the swim direction leftward
  402. */
  403. MoveLeft() {
  404. this.curr_direction = this.directions.WEST;
  405. this.dirWasLeft = true;
  406. }
  407. /**
  408. * Implement /
  409. *
  410. * Reflects the swim direction depending on its starting value
  411. */
  412. ReflectForward() {
  413. if (this.curr_direction == this.directions.NORTH) {
  414. this.MoveRight();
  415. }
  416. else if (this.curr_direction == this.directions.EAST) {
  417. this.MoveUp();
  418. }
  419. else if (this.curr_direction == this.directions.SOUTH) {
  420. this.MoveLeft();
  421. }
  422. else {
  423. this.MoveDown();
  424. }
  425. }
  426. /**
  427. * Implement \
  428. *
  429. * Reflects the swim direction depending on its starting value
  430. */
  431. ReflectBack() {
  432. if (this.curr_direction == this.directions.NORTH) {
  433. this.MoveLeft();
  434. }
  435. else if (this.curr_direction == this.directions.EAST) {
  436. this.MoveDown();
  437. }
  438. else if (this.curr_direction == this.directions.SOUTH) {
  439. this.MoveRight();
  440. }
  441. else {
  442. this.MoveUp();
  443. }
  444. }
  445. /**
  446. * Implement |
  447. *
  448. * Swaps the horizontal swim direction to its opposite
  449. */
  450. HorizontalMirror() {
  451. if (this.curr_direction == this.directions.EAST) {
  452. this.MoveLeft();
  453. }
  454. else {
  455. this.MoveRight();
  456. }
  457. }
  458. /**
  459. * Implement _
  460. *
  461. * Swaps the horizontal swim direction to its opposite
  462. */
  463. VerticalMirror() {
  464. if (this.curr_direction == this.directions.NORTH) {
  465. this.MoveDown();
  466. }
  467. else {
  468. this.MoveUp();
  469. }
  470. }
  471. /**
  472. * Implement #
  473. *
  474. * A combination of the vertical and the horizontal mirror
  475. */
  476. OmniMirror() {
  477. if (this.curr_direction[0]) {
  478. this.VerticalMirror();
  479. }
  480. else {
  481. this.HorizontalMirror();
  482. }
  483. }
  484. /**
  485. * Implement x
  486. *
  487. * Pseudo-randomly switches the swim direction
  488. */
  489. ShuffleDirection() {
  490. this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)];
  491. }
  492. /**
  493. * Implement `
  494. *
  495. * Changes the swim direction based on the previous direction
  496. * @see https://esolangs.org/wiki/Starfish#Fisherman
  497. */
  498. Fisherman() {
  499. if (this.curr_direction[0]) {
  500. if (this.dirWasLeft) {
  501. this.MoveLeft();
  502. }
  503. else {
  504. this.MoveRight();
  505. }
  506. }
  507. else {
  508. if (this.onTheHook) {
  509. this.onTheHook = false;
  510. this.MoveUp();
  511. }
  512. else {
  513. this.onTheHook = true;
  514. this.MoveDown();
  515. }
  516. }
  517. }
  518. }
  519. /**
  520. * The stack class
  521. */
  522. class Stack {
  523. /**
  524. * @param {int[]} stackValues An array of values to initialize the stack with
  525. */
  526. constructor(stackValues = []) {
  527. /**
  528. * The stack
  529. * @type {int[]}
  530. */
  531. this.stack = stackValues;
  532. /**
  533. * A single value saved off the stack
  534. * @type {int}
  535. */
  536. this.register = null;
  537. }
  538. /**
  539. * Wrapper function for Array.prototype.push
  540. * @param {*} newValue
  541. */
  542. Push(newValue) {
  543. this.stack.push(newValue);
  544. }
  545. /**
  546. * Wrapper function for Array.prototype.pop
  547. * @returns {*}
  548. */
  549. Pop() {
  550. const value = this.stack.pop();
  551. if(value == undefined){ throw new Error(); }
  552. return value;
  553. }
  554. /**
  555. * Implement }
  556. *
  557. * Shifts the entire stack leftward by one value
  558. */
  559. ShiftLeft() {
  560. const temp = this.stack.shift();
  561. this.stack.push(temp);
  562. }
  563. /**
  564. * Implement {
  565. *
  566. * Shifts the entire stack rightward by one value
  567. */
  568. ShiftRight() {
  569. const temp = this.stack.pop();
  570. this.stack.unshift(temp);
  571. }
  572. /**
  573. * Implement $
  574. *
  575. * Swaps the top two values of the stack
  576. */
  577. SwapTwo() {
  578. if(this.stack.length < 2) { throw new Error(); }
  579. const popped = this.stack.splice(this.stack.length - 2, 2);
  580. this.stack.push(...popped.reverse());
  581. }
  582. /**
  583. * Implement @
  584. *
  585. * Swaps the top three values of the stack
  586. */
  587. SwapThree() {
  588. if(this.stack.length < 3) { throw new Error(); }
  589. // Get the top three values
  590. const popped = this.stack.splice(this.stack.length - 3, 3);
  591. // Shift the elements to the right
  592. popped.unshift(popped.pop());
  593. this.stack.push(...popped);
  594. }
  595. /**
  596. * Implement :
  597. *
  598. * Duplicates the element on the top of the stack
  599. */
  600. Duplicate() {
  601. this.stack.push(this.stack[this.stack.length-1]);
  602. }
  603. /**
  604. * Implements ~
  605. *
  606. * Removes the element on the top of the stack
  607. */
  608. Remove() {
  609. this.stack.pop();
  610. }
  611. /**
  612. * Implement r
  613. *
  614. * Reverses the entire stack
  615. */
  616. Reverse() {
  617. this.stack.reverse();
  618. }
  619. /**
  620. * Implement l
  621. *
  622. * Pushes the length of the stack onto the top of the stack
  623. */
  624. PushLength() {
  625. this.stack.push(this.stack.length);
  626. }
  627. }
  628. /**
  629. * Get the char code of any character
  630. *
  631. * Can actually take any length of a value, but only returns the
  632. * char code of the first character.
  633. *
  634. * @param {*} value Any character
  635. * @returns {int} The value's char code
  636. */
  637. function dec(value) {
  638. return value.toString().charCodeAt(0);
  639. }