/** * The code box class */ class CodeBox { constructor(codeBoxID, initialStackID, outputID) { /** * Possible vectors the pointer can move in * @type {Object} */ this.directions = { NORTH: [ 0, -1], EAST: [ 1, 0], SOUTH: [ 0, 1], WEST: [-1, 0], }; /** * The current vector of the pointer * @type {int[]} */ this.curr_direction = this.directions.EAST; /** * The Set of instructions to execute * * Either a 1 or 2-dimensional array * @type {Array|Array[]} */ this.box = []; /** * The farthest right the box goes * @type {int} */ this.maxBoxWidth = 0; /** * The bottom of the box * * @type {int} */ this.maxBoxHeight = 0; /** * The coordinates of the currently executing instruction inside the code box * @type {Object} */ this.pointer = { X: 0, Y: 0, }; /** * Was the instruction last moving in the left direction * * Used by the {@link Fisherman} * @type {boolean} */ this.dirWasLeft = false; /** * Are we currently under the influence of the {@link Fisherman} * @type {boolean} */ this.onTheHook = false; /** * Have we dived using `u` * * Until rising with `O`, all instructions except movement and mirror instructions are ignored. * @type {boolean} */ this.hasDove = false; /** * Constant of values to check when `this.hasDove == true` * * Includes `O` so that we can rise. * * @type {string[]} */ this.MOVEMENT_AND_MIRRORS = [">", "<", "^", "v", "/", "\\", "|", "_", "#", "x", "`", "O"]; /** * Are we currently processing code box instructions as a string * * 0 when false, otherwise it holds the char code for string delimiter, either * 34 or 39 * * @type {int} */ this.stringMode = 0; /** * A list of stacks for the script to work with * * @type {Stack[]} */ this.stacks = [new Stack()]; /** * The index of the currently used stack * * @type {int} */ this.curr_stack = 0; /** * The current date * * This value is updated every tick * @type {?Date} */ this.datetime = null; /** * Assorted debug options * * @type {object} */ this.debug = { print: { codeBox: false, stacks: false, } }; this.codeBoxDOM = document.getElementById(codeBoxID); if(!this.codeBoxDOM) { throw new Error(`Failed to find textarea with ID: ${codeBoxID}`); } this.outputDOM = document.getElementById(outputID); if(!this.outputDOM) { throw new Error(`Failed to find textarea with ID: ${outputID}`); } this.initialStackDOM = document.getElementById(initialStackID); if(!this.initialStackDOM) { throw new Error(`Failed to find input with ID: ${initialStackID}`); } } /** * Parse the initial code box * * Transforms the textual code box into usable matrix */ ParseCodeBox() { // Reset some fields for a clean run this.box = []; this.stacks = [new Stack()]; this.curr_stack = 0; this.pointer = {X: 0, Y: 0}; this.curr_direction = this.directions.EAST; this.dirWasLeft = false; this.outputDOM.value = ""; console.clear(); // Set the debug values this.debug.print.codeBox = document.getElementById("debug-code-box")?.checked; this.debug.print.stacks = document.getElementById("debug-stacks")?.checked; const cbRaw = this.codeBoxDOM.value; const rows = cbRaw.split("\n"); let maxRowLength = 0; for(const row of rows) { const rowSplit = row.split(""); // Store this for later processing while(rowSplit.length > maxRowLength) { maxRowLength = rowSplit.length } this.box.push(rowSplit); } this.EqualizeBoxWidth(maxRowLength); this.maxBoxWidth = maxRowLength - 1; this.maxBoxHeight = this.box.length - 1; if (this.initialStackDOM.value != "") { this.ParseInitialStack(); } this.Run(); } /** * Parse the value provided for the stack at run time */ ParseInitialStack() { const separator = /(["'].+?["']|\d+)/g; const stackValues = this.initialStackDOM.value.split(separator).filter((v) => v.trim().length); for (const val of stackValues) { const intVal = parseInt(val); if (!Number.isNaN(intVal)) { this.stacks[this.curr_stack].Push(intVal); } else { let chars = val.substr(1, val.length - 2).split(''); chars = chars.map((c) => dec(c)); this.stacks[this.curr_stack].Push(chars); } } } /** * Prints the code box to the console */ PrintCodeBox() { let output = ""; for (let y = 0; y < this.box.length; y++) { for (let x = 0; x < this.box[y].length; x++) { let instruction = this.box[y][x]; if (x == this.pointer.X && y == this.pointer.Y) { instruction = `*${instruction}*`; } output += `${instruction} `; } output += "\n"; } console.log(output); } /** * Prints all stacks to the console */ PrintStacks() { let output = "{\n"; for (let i = 0; i < this.stacks.length; i++) { output += `\t${i}: ${JSON.stringify(this.stacks[i].stack)},\n` } output += "}"; console.log(output); } /** * Make all the rows in the code box the same length * * All rows not long enough will have NOPs added until they're uniform in size. * * @param {int} [rowLength] The longest row in the code box */ EqualizeBoxWidth(rowLength = null) { if(!rowLength) { for(const row of this.box) { if(row.length > rowLength) { rowLength = row.length; } } } for(const row of this.box) { while(row.length < rowLength) { row.push(" "); } } } /** * Print the value to the display * * @TODO Set up an actual display * @param {*} value */ Output(value) { this.outputDOM.value += value; } /** * The main loop for the engine */ Run() { let fin = null; try { while(!fin) { fin = this.Swim(); } } catch(e) { console.error(e); } } Execute(instruction) { let output = null; // Ignore non-movement and non-mirror instructions if (this.hasDove) { if (this.MOVEMENT_AND_MIRRORS.indexOf(instruction) < 0) { return output; } } try{ switch(instruction) { // NOP case " ": break; // Numbers case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "0": case "a": case "b": case "c": case "d": case "e": case "f": this.stacks[this.curr_stack].Push(parseInt(instruction, 16)); break; // Operators case "+": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y + x); break; } case "-": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y - x); break; } case "*": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y * x); break; } case ",": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y / x); break; } case "%": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y % x); break; } case "(": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y < x ? 1 : 0); break; } case ")": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].Push(y > x ? 1 : 0); break; } case "=": { const x = this.stacks[this.curr_stack].Pop(); const y = this.stacks[this.curr_stack].Pop(); this.stacks[this.curr_stack].push(y == x ? 1 : 0); break; } //String mode case "\"": case "'": this.stringMode = !!this.stringMode ? 0 : dec(instruction); break; // Dive, Rise and Fisherman case "u": this.hasDove = true; break; case "O": this.hasDove = false; break; case "`": // TODO break; // Movement case "^": this.MoveUp(); break; case ">": this.MoveRight(); break; case "v": this.MoveDown(); break; case "<": this.MoveLeft(); break; // Mirrors case "/": this.ReflectForward(); break; case "\\": this.ReflectBack(); break; case "_": this.VerticalMirror(); break; case "|": this.HorizontalMirror(); break; case "#": this.OmniMirror(); break; // Trampolines case "!": this.Move(); break; case "?": if(this.stacks[this.curr_stack].Pop() === 0){ this.Move(); } break; // Stack manipulation case "&": { if (this.stacks[this.curr_stack].register == null) { this.stacks[this.curr_stack].register = this.stacks[this.curr_stack].Pop(); } else { this.stacks[this.curr_stack].Push(this.stacks[this.curr_stack].register); this.stacks[this.curr_stack].register = null; } break; } case ":": this.stacks[this.curr_stack].Duplicate(); break; case "~": this.stacks[this.curr_stack].Remove(); break; case "$": this.stacks[this.curr_stack].SwapTwo(); break; case "@": this.stacks[this.curr_stack].SwapThree(); break; case "{": this.stacks[this.curr_stack].ShiftLeft(); break; case "}": this.stacks[this.curr_stack].ShiftRight(); break; case "r": this.stacks[this.curr_stack].Reverse(); break; case "l": this.stacks[this.curr_stack].PushLength(); break; case "[": { this.SpliceStack(this.stacks[this.curr_stack].Pop()); break; } case "]": this.CollapseStack(); break; case "I": { this.curr_stack++; if (this.curr_stack >= this.stacks.length) { throw new RangeError("curr_stack value out of bounds"); } break; } case "D": { this.curr_stack--; if (this.curr_stack < 0) { throw new RangeError("curr_stack value out of bounds"); } break; } // Output case "n": output = this.stacks[this.curr_stack].Pop(); break; case "o": output = String.fromCharCode(this.stacks[this.curr_stack].Pop()); break; // Time case "S": setTimeout(this.Run.bind(this), this.stacks[this.curr_stack].Pop() * 100); this.Move(); output = true; break; case "h": this.stacks[this.curr_stack].Push(this.datetime.getUTCHours()); break; case "m": this.stacks[this.curr_stack].Push(this.datetime.getUTCMinutes()); break; case "s": this.stacks[this.curr_stack].Push(this.datetime.getUTCSeconds()); break; // Code box manipulation case "g": this.PushFromCodeBox(); break; case "p": this.PlaceIntoCodeBox(); break; // Functions case ".": { this.pointer.Y = this.stacks[this.curr_stack].Pop(); this.pointer.X = this.stacks[this.curr_stack].Pop(); break; } case "C": { const currCoords = new Stack([this.pointer.X, this.pointer.Y]); this.stacks.splice(this.curr_stack, 0, currCoords); this.curr_stack++; this.pointer.Y = this.stacks[this.curr_stack].Pop(); this.pointer.X = this.stacks[this.curr_stack].Pop(); break; } case "R": { const newCoords = this.stacks.splice(this.curr_stack - 1, 1).pop(); this.curr_stack--; this.pointer.Y = newCoords.Pop() this.pointer.X = newCoords.Pop(); break; } // End execution case ";": output = true; break; default: throw new Error(`Unknown instruction: ${instruction}`); } } catch(e) { console.error(`Something smells fishy!\n${e != "" ? `${e}\n` : ""}Instruction: ${instruction}\nStack: ${JSON.stringify(this.stacks[this.curr_stack].stack)}`); return true; } return output; } Swim() { if(this.debug.print.codeBox) { this.PrintCodeBox(); } if(this.debug.print.stacks) { this.PrintStacks(); } const instruction = this.box[this.pointer.Y][this.pointer.X]; this.datetime = new Date(); if(this.stringMode != 0 && dec(instruction) != this.stringMode) { this.stacks[this.curr_stack].Push(dec(instruction)); } else { const exeResult = this.Execute(instruction); if(exeResult === true) { return true; } else if(exeResult != null) { this.Output(exeResult); } } this.Move(); } Move() { let newX = this.pointer.X + this.curr_direction[0]; let newY = this.pointer.Y + this.curr_direction[1]; // Keep the X coord in the boxes bounds if(newX < 0) { newX = this.maxBoxWidth; } else if(newX > this.maxBoxWidth) { newX = 0; } // Keep the Y coord in the boxes bounds if(newY < 0) { newY = this.maxBoxHeight; } else if(newY > this.maxBoxHeight) { newY = 0; } this.SetPointer(newX, newY); } /** * Implement C and . */ SetPointer(x, y) { this.pointer = {X: x, Y: y}; } /** * Implement ^ * * Changes the swim direction upward */ MoveUp() { this.curr_direction = this.directions.NORTH; } /** * Implement > * * Changes the swim direction rightward */ MoveRight() { this.curr_direction = this.directions.EAST; this.dirWasLeft = false; } /** * Implement v * * Changes the swim direction downward */ MoveDown() { this.curr_direction = this.directions.SOUTH; } /** * Implement < * * Changes the swim direction leftward */ MoveLeft() { this.curr_direction = this.directions.WEST; this.dirWasLeft = true; } /** * Implement / * * Reflects the swim direction depending on its starting value */ ReflectForward() { if (this.curr_direction == this.directions.NORTH) { this.MoveRight(); } else if (this.curr_direction == this.directions.EAST) { this.MoveUp(); } else if (this.curr_direction == this.directions.SOUTH) { this.MoveLeft(); } else { this.MoveDown(); } } /** * Implement \ * * Reflects the swim direction depending on its starting value */ ReflectBack() { if (this.curr_direction == this.directions.NORTH) { this.MoveLeft(); } else if (this.curr_direction == this.directions.EAST) { this.MoveDown(); } else if (this.curr_direction == this.directions.SOUTH) { this.MoveRight(); } else { this.MoveUp(); } } /** * Implement | * * Swaps the horizontal swim direction to its opposite */ HorizontalMirror() { if (this.curr_direction == this.directions.EAST) { this.MoveLeft(); } else { this.MoveRight(); } } /** * Implement _ * * Swaps the horizontal swim direction to its opposite */ VerticalMirror() { if (this.curr_direction == this.directions.NORTH) { this.MoveDown(); } else { this.MoveUp(); } } /** * Implement # * * A combination of the vertical and the horizontal mirror */ OmniMirror() { if (this.curr_direction[0]) { this.VerticalMirror(); } else { this.HorizontalMirror(); } } /** * Implement x * * Pseudo-randomly switches the swim direction */ ShuffleDirection() { this.curr_direction = Object.values(this.directions)[Math.floor(Math.random() * 4)]; } /** * Implement [ * * Takes X number of elements out of a stack and into a new stack * * This action creates a new stack, and places it on top of the one it was created from. * So, if you have three stacks, A, B, and C, and you splice a stack off of stack B, * the new order will be: A, B, D, and C. * * @see {@link https://esolangs.org/wiki/Fish#Stacks ><> Documentation} * * @param {int} spliceCount The number of elements to pop into a new stack */ SpliceStack(spliceCount) { const stackCount = this.stacks[this.curr_stack].stack.length; if (spliceCount > stackCount) { throw new RangeError(`Cannot remove ${spliceCount} elements from a stack of only ${stackCount} elements`); } const newStack = new Stack(this.stacks[this.curr_stack].stack.splice(stackCount - spliceCount, spliceCount)); // We're at the top of the stacks stack, so we can use .push if (this.curr_stack == this.stacks.length - 1) { this.stacks.push(newStack); } else { this.stacks.splice(this.curr_stack + 1, 0, newStack); } this.curr_stack++; } /** * Implement ] * * Collapses the current stack onto the one below it * If the current stack is the only one, it is replaced with a blank stack */ CollapseStack() { // Undefined behavior collapsing the first stack down when there are other stacks available if (this.curr_stack == 0 && this.stacks.length != 1) { throw new Error(); } if (this.curr_stack == 0) { this.stacks = [new Stack()]; } else { const collapsed = this.stacks.splice(this.curr_stack, 1).pop(); this.curr_stack--; const currStackCount = this.stacks[this.curr_stack].stack.length; this.stacks[this.curr_stack].stack.splice(currStackCount, 0, ...collapsed.stack); } } /** * Implement g * * Pops `y` and `x` from the stack, and then pushes the value of the character * at `[x, y]` in the code box. * * NOP's and coords that are out of bounds are converted to 0. * * Implements the behavior as defined by the original {@link https://gist.github.com/anonymous/6392418#file-fish-py-L306 ><>}, and not {@link https://github.com/redstarcoder/go-starfish/blob/master/starfish/starfish.go#L378 go-starfish} */ PushFromCodeBox() { const y = this.stacks[this.curr_stack].Pop(); const x = this.stacks[this.curr_stack].Pop(); let val = undefined; try { val = this.box[y][x] || " "; } catch (e) { val = " "; } const valParsed = val == " " ? 0 : dec(val); this.stacks[this.curr_stack].Push(valParsed); } /** * Implement p * * Pops `y`, `x`, and `v` off of the stack, and then places the string * representation of that value at `[x, y]` in the code box. */ PlaceIntoCodeBox() { const y = this.stacks[this.curr_stack].Pop(); const x = this.stacks[this.curr_stack].Pop(); const v = this.stacks[this.curr_stack].Pop(); while(y >= this.box.length) { this.box.push([]); } while(x >= this.box[y].length) { this.box[y].push(" "); } this.EqualizeBoxWidth(); this.box[y][x] = String.fromCharCode(v); } /** * Implement ` * * Changes the swim direction based on the previous direction * @see https://esolangs.org/wiki/Starfish#Fisherman */ Fisherman() { // Are we moving up or down? if (!!this.curr_direction[1]) { if (this.dirWasLeft) { this.MoveLeft(); } else { this.MoveRight(); } } else { if (this.onTheHook) { this.onTheHook = false; this.MoveUp(); } else { this.onTheHook = true; this.MoveDown(); } } } } /** * The stack class */ class Stack { /** * @param {int[]} stackValues An array of values to initialize the stack with */ constructor(stackValues = []) { /** * The stack * @type {int[]} */ this.stack = stackValues; /** * A single value saved off the stack * @type {int} */ this.register = null; } /** * Wrapper function for Array.prototype.push * @param {*} newValue */ Push(newValue) { if(Array.isArray(newValue)) { this.stack.push(...newValue); } else { this.stack.push(newValue); } } /** * Wrapper function for Array.prototype.pop * @returns {*} */ Pop() { const value = this.stack.pop(); if(value == undefined){ throw new Error(); } return value; } /** * Implement } * * Shifts the entire stack leftward by one value */ ShiftLeft() { const temp = this.stack.shift(); this.stack.push(temp); } /** * Implement { * * Shifts the entire stack rightward by one value */ ShiftRight() { const temp = this.stack.pop(); this.stack.unshift(temp); } /** * Implement $ * * Swaps the top two values of the stack */ SwapTwo() { if(this.stack.length < 2) { throw new Error(); } const popped = this.stack.splice(this.stack.length - 2, 2); this.stack.push(...popped.reverse()); } /** * Implement @ * * Swaps the top three values of the stack */ SwapThree() { if(this.stack.length < 3) { throw new Error(); } // Get the top three values const popped = this.stack.splice(this.stack.length - 3, 3); // Shift the elements to the right popped.unshift(popped.pop()); this.stack.push(...popped); } /** * Implement : * * Duplicates the element on the top of the stack */ Duplicate() { this.stack.push(this.stack[this.stack.length-1]); } /** * Implements ~ * * Removes the element on the top of the stack */ Remove() { this.stack.pop(); } /** * Implement r * * Reverses the entire stack */ Reverse() { this.stack.reverse(); } /** * Implement l * * Pushes the length of the stack onto the top of the stack */ PushLength() { this.stack.push(this.stack.length); } } /** * Get the char code of any character * * Can actually take any length of a value, but only returns the * char code of the first character. * * @param {*} value Any character * @returns {int} The value's char code */ function dec(value) { return value.toString().charCodeAt(0); }