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+import { DeepClone, Inspect, LoadInput } from "../common.ts";
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+import { LotteryCard, ParseLotteryCards } from "./4_common.ts";
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+
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+const tests = [
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+ "Card 1: 41 48 83 86 17 | 83 86 6 31 17 9 48 53",
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+ "Card 2: 13 32 20 16 61 | 61 30 68 82 17 32 24 19",
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+ "Card 3: 1 21 53 59 44 | 69 82 63 72 16 21 14 1",
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+ "Card 4: 41 92 73 84 69 | 59 84 76 51 58 5 54 83",
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+ "Card 5: 87 83 26 28 32 | 88 30 70 12 93 22 82 36",
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+ "Card 6: 31 18 13 56 72 | 74 77 10 23 35 67 36 11",
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+];
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+
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+const input = await LoadInput(4);
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+
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+// Parse the cards
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+let parsedCards = ParseLotteryCards(tests);
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+// Process the winnings for each card
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+parsedCards = ProcessWinnings(parsedCards);
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+
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+console.log(`Based on your winning cards, you now have ${parsedCards.length} total cards!`);
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+
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+/**
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+ * Processing the winnings from a card
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+ *
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+ * When a card wins with N amount of numbers, the player then gets a
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+ * copy of the next N cards (based on ID). This function goes through
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+ * each card, and creates the copies based on the players cards.
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+ *
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+ * @param {LotteryCard[]} cards The stack of cards the player has
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+ * @returns {LotteryCard[]} A new stack of cards with each card copied accordingly.
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+ */
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+function ProcessWinnings(cards: LotteryCard[]): LotteryCard[] {
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+ const originalStack = DeepClone(cards);
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+ for (let i = 0; i < cards.length; i++) {
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+ // Push a clone of the next N cards based on the number of wins this card has
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+ for (let cloneIDOffset = 1; cloneIDOffset <= cards[i].NumberOfWins; cloneIDOffset++) {
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+ const cardToClone = FindCardByID(cards[i].ID + cloneIDOffset, originalStack);
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+
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+ if(cardToClone) {
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+ cards.push(cardToClone);
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+ }
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+ }
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+ }
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+
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+ return cards;
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+}
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+
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+/**
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+ * Find a lottery card in a stack based on its ID
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+ *
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+ * @param {number} needle The ID of the card to find
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+ * @param {LotteryCard[]} haystack The complete stack of cards
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+ * @returns {LotteryCard|undefined} The matching card, or undefined if none was found
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+ */
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+function FindCardByID(needle: number, haystack: LotteryCard[]): LotteryCard|undefined {
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+ return haystack.find((card) => card.ID == needle);
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+}
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